histogram
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Google's docs say to add isHtml: true under tooltip: https://developers.google.com/chart/interactive/docs/customizing_tooltip_content#using-html-tooltips
but that doesn't seem to work with this library
Repro: https://hjwtp.csb.app/
<Chart
options={{
backgroundColor: "#222",
tooltip: {
isHtml: true
}
}}
chartType="GeoChart"
data={[
[
{ t
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Jun 4, 2020 - Java
Multiple people with little knowledge of Python have expressed interest in running the scripts.
There should be either a very simple guide or video, or a guided script that would let anyone render the final graphics.
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Jul 10, 2020 - JavaScript
The JIT API currently just checks instruction operands and emits the instruction.
- Add simple buffer implementation to collect JIT output
- Add support for labels, and link step
- Add mprotect handling (W^X) so output JIT can be executed
- Add host ABI trampoline for calling JIT with arguments and return value
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May 15, 2019 - Python
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May 8, 2020 - Rust
Histograms are often used to compute efficiencies in HEP. This is best done with a dedicated accumulator, to avoid filling two separate histograms. If one uses two histograms, the bin lookup is done twice instead of once.
Code could look like this:
auto h = make_histogram_with(dense_storage<accumulator::efficiency<>>(), axis::regular<>(10, 0, 1));
h(0.1, sample(false)); // didn't -
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May 7, 2015 - Ruby
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May 24, 2020 - C
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Oct 8, 2017 - Java
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Feb 24, 2017 - Go
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Jun 28, 2020 - Python
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Jun 11, 2020 - Go
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Mar 21, 2020 - Go
Drawing arbitrary vertical or horizontal lines on plot (scatter plots or histograms) is generally very useful, something analogous to this in matplotlib.
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Jul 28, 2017 - C++
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Apr 9, 2020 - Elixir
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May 12, 2020 - Go
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Mar 3, 2019 - Go
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Jun 7, 2020 - JavaScript
Memory and CPU usage
I'm curious the Readme could included the memory and CPU usage between standard unix tools ga and rare?
Another take to benchmark on embedded device is useful.
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Apr 29, 2020 - C#
Simple docs
Show 1D histogram plots in a few places, and maybe replace the more technical bits of the readme with the Quickstart.
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Gamma correction is among the things most often done wrong by graphics programming novices. It's almost as bad as missing scene-related color transforms and linear volume sliders in the average video game. The code example in the readme should definitely mention to
adjust.Gamma(img, 1/2.2)before doing any color mixing andadjust.Gamma(img, 2.2)before saving back to file (for as long as _bild