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Edit: Updated title. Seems there's just no debug logging in the filtering modules for matching.
Using --debug with verify doesn't actually print any debug level messages to the console. They're all flagged as INFO. This makes debugging filtering impossible.
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Describe the bug
networkConnection.Disconnect() calls have no effect. Using the debugger revealed that connection is still present in NetworkServer.connections after Disconnect is called. I have used basic authentication component to demonstrate it, since this is how I discovered it and it is among the faster ways to set up, but this error is not limited to it. This happens on both client & s
Spawn Scene Objects
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Describe the bug
If startOnHeadless is true it start a server even if one has already started. This is because it runs in start so is later than other code that runs in awake.
Expected behavior
NetworkManager should check if Server is active (or is in offlinemode) before calling
StartServer