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Aug 11, 2020 - JavaScript
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physics-engine
Here are 257 public repositories matching this topic...
a 2D rigid body physics engine for the web ▲● ■
Component library for making games with React & React Native
react
game
matter
reactjs
spritesheet
physics-bodies
tilemap
component-tree
physics-engine
sprite-animation
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Apr 15, 2019 - JavaScript
2D JavaScript Physics Engine
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Aug 24, 2020 - JavaScript
A lightweight 3D physics engine written in JavaScript.
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Mar 17, 2020 - JavaScript
High-performance C++ multibody dynamics/physics library for simulating articulated biomechanical and mechanical systems like vehicles, robots, and the human skeleton.
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Jul 22, 2020 - C++
Fluid simulation engine for computer graphics applications
c-plus-plus
visual-studio
sdk
animation
computer-graphics
physics-engine
computational-physics
fluid-simulation-engine
computational-fluid-dynamics
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Aug 22, 2020 - C++
omichel
commented
May 22, 2020
Python users are used to using getters and setters to access properties of objects.
See for example #1687.
Such getters and setters are not implemented in the Webots Python API.
They could be easily added. See https://www.geeksforgeeks.org/getter-and-setter-in-python for reference.
Pure C# 3D real time physics simulation library, now with a higher version number.
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Aug 23, 2020 - C#
Open source C++ physics engine library in 3D
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Aug 25, 2020 - C++
Pymunk is a easy-to-use pythonic 2d physics library that can be used whenever you need 2d rigid body physics from Python
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Aug 28, 2020 - Python
An open-source platform for Visual AI.
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Aug 29, 2020 - C#
High performance 2D collision detection system with realistic physics responses.
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Oct 10, 2019 - C#
engine
physics-engine
verlet-engine
physics-2d
verlet
2d-physics-simulations
verlet-integration
verlet-physics
verlyjs
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Jul 31, 2020 - JavaScript
LITIENGINE 🕹 The pure 2D java game engine.
java
tile
game-engine
tilemap
physics-engine
easy-to-use
collision-handling
tmx
sound-engine
2d
2d-rendering-engine
2d-game-engine
java-game-engine
litiengine
2d-java-games
java-2d-engine
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Aug 25, 2020 - Java
Java Collision Detection and Physics Engine
simulation
physics-engine
collision-detection
dyn4j
convex-hull-algorithms
continuous-collision-detection
convex-decomposition
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Aug 26, 2020 - Java
A cross-platform 3D physics engine
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Mar 2, 2020 - JavaScript
Box2D.go - Go port of Box2D - a 2D Physics Engine for Games.
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Jul 13, 2020 - Go
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Sep 16, 2017 - C++
Haskell binding to Apple's SpriteKit framework
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Nov 11, 2019 - Haskell
Tensorflow Implementation of Visual Interaction Networks
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Jul 24, 2019 - Python
Swift soft body physics engine
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May 8, 2020 - Swift
2D physics header-only library for videogames developed in C using raylib library.
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Apr 18, 2020 - C
Voxel-based fluid simulation engine for computer games
c-plus-plus
computer-graphics
physics-engine
computational-physics
fluid-simulation-engine
computational-fluid-dynamics
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Aug 6, 2020 - C++
nphysics integration for the Specs entity component system
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May 4, 2020 - Rust
Voxel-based fluid simulation engine for computer games
c-plus-plus
computer-graphics
physics-engine
computational-physics
fluid-simulation-engine
computational-fluid-dynamics
voxel-based
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Jan 16, 2020 - C++
Real-time fluid simulation engine running on GPU with Vulkan
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Aug 26, 2020 - C++
3D physics engine for D
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Jul 30, 2020 - D
Real-time oriented physics engine and library that's currently best suited for 2D games.
physics-engine
game-2d
physics-simulation-library
collision-detection
collision-handling
box2d
physics-2d
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Aug 26, 2020 - C++
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Hey all,
I am curious if support exists, or will in the future, for the loading of URDF, SDF and/or MJCF model files into nphysics. This functionality would make nphysics highly desirable for simulating robotics and help Rust expand into the robotics world in general. This is something I could potentially help with if there agreement to support such model files.
Perhaps the library is still