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Aug 25, 2020 - TypeScript
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webgpu
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Babylon.js is a powerful, beautiful, simple, and open game and rendering engine packed into a friendly JavaScript framework.
The Fastest DNN Running Framework on Web Browser
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Jul 29, 2020 - Python
cloudhead
commented
Jul 2, 2019
If the hello_triangle example is changed slightly to only draw the triangle once, and we change the color attachment's load_op to wgpu::LoadOp::Load instead of Clear, my expectation is that the result is the same, except that the green clear color is gone. However the result is that the red triangle only shows up every other frame, with blank frames in between.
Is this expected behavi
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Aug 11, 2020
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Aug 1, 2020 - TypeScript
A Typescript 3D library loosely based on three.js
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Aug 14, 2020 - TypeScript
Experimental Three.js WebGPU renderer
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Jun 17, 2020 - JavaScript
RedGPU - Javascript WebGPU Engine
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Jul 24, 2020 - JavaScript
A WebGPU Engine for real-time rendering and GPGPU
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Jul 24, 2020 - TypeScript
Small examples of SPIR-V compatible WebGPU usage.
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Jul 17, 2020 - JavaScript
Cross-platform C++ example for WebGPU and Dawn
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Aug 15, 2020 - C++
Deno bindings for Mozilla's gfx-rs WebGPU implementation
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Apr 19, 2020 - TypeScript
Barebones demo of WebGPU cross-platform (web/native) via CMake/Emscripten
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Jul 31, 2020 - JavaScript
Framework for playing around with rendering libraries in Rust
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Aug 24, 2020 - RenderScript
This repository contains low-level bindings for WebGPU used in WaveEngine.
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Jul 26, 2020 - C#
3D Ray-Tracing WebGPU Game Engine Written in Rust WebAssembly.
rust
game-engine
engine
game-development
webassembly
wasm
multithreading
entity-component-system
raytracing
3d
data-oriented
webgpu
rasm
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Jun 1, 2020 - Rust
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Is your feature request related to a problem? Please describe.
A trace is a sequence of actions. The sequence must end with "]". If an application crashed, it doesn't properly close the trace. See gfx-rs/wgpu#785 (comment)
Describe the solution you'd like
In
player, if RON is failed to load, we should attempt to just add the trailing "]" and lo