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Game engine
Game engines are software frameworks for game development. Game engines do the heavy lifting for developers so they can focus on other aspects of game development.
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When hovering over the life or mana orbs the current and maximum should be displayed, like this:
Life: X / Y
Mana: X / Y
The strings for "Life" and "Mana" will likely come from the string tables.
.debug-panel :global(button, select) {
cursor: pointer;
outline: none;
background: #eee;
border: 1px solid #bbb;
color: #555;
padding: 3px;
border-radius: 3px;
}
It appears this CSS captures the 'button' styling to be within the debug menu but does not for the 'select' styling. See Firefox's view of this:
 and/or PR(s) opened for them. Let me know in a comment and I'll add a link next t
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Release Type: Official Release
Version: Version 4.0
Platform(s): All
Describe the bug
if you don't add a physics shape to the character component and call any physics function for that character you'll get the following error : Unhandled Exception: System.InvalidOperationException: Attempted to call a Physics function that is avaliable only when the Entity has been alread
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In the spirit of keeping the bevy codebase awesome, we should issue errors on warnings.
Currently is not possible to drop a file or group of files (or folders) from the desktop to a Panda3d window. In my case, as I am doing a media player/file sequence flipbook, it would be a great feature. Don't know if it would be useful for a game, but any kind of application that uses P3D as the backend would have a benefit of it.
RBD mentioned the following:
"On Windows, from a cursory loo
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Due to personal experience I'd really like to replace jinja2 with mako templates instead.
We only use jinja in
openage/codegen/coord.py.Really not high priority :)