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game

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villain-bryan
villain-bryan commented Mar 16, 2018

Issue details

While in a LibGDX environment if you press down a key and then switch to any window outside of LibGDX's scope and release that key, the LibGDX environment does not detect that release event.

Upon re-entry to the LibGDX environment, there should probably be some re-polling evaluation of the keys LibGDX thinks are pressed keys to determine if they are still pressed or not.

olistic
olistic commented May 25, 2018

Currently, when entering epic mode the README is frozen in the last level of the tower. When you're trying to fine-tune the score for a level other than the last one, it would be helpful if we had the README for that level available. The proposal is that when entering epic mode, the README is updated with all levels, one following the other.

Example:

# Starbolt - beginner
lila
abstreet
dabreegster
dabreegster commented Aug 12, 2020

https://www.openstreetmap.org/way/39436530 is an example of an OSM object with a native Japanese name, but also name:en and name:es. I think it'd be useful to have an in-game setting to select a preferred language for roads and building names/amenities -- especially since the current font doesn't have glyphs for kana or kanji.

Rough steps, not in order:

  • Add a setting to `game/src/options
Proluiz
Proluiz commented Aug 19, 2020

Is your feature request related to a problem? Please describe.

Not a problem but can be for beginners.
As a recommended starting profession with evacuee scenario and default settings. You start in late spring with a “warm” clothes and for a player who don't understand much of the game, this is not really a good way to begin. So my request is why don't have 2 profession to it? One focuses to mo

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