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Jul 10, 2020
voxel
Here are 319 public repositories matching this topic...
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Aug 20, 2020 - C++
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Jan 3, 2020 - C
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Aug 20, 2020 - C++
Modelled on OPENVDB_USE_BLOSC, it would be nice to introduce OPENVDB_USE_ZLIB that could be used to make the zlib compression library an optional dependency.
This should be added to the core library, the CMake build system and the OpenVDB Read SOP and should default to ON.
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Oct 25, 2019 - Shell
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Aug 6, 2020 - C++
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May 3, 2018 - C++
Cleanup the Cmake
The CMakeLists files of this project is kinda messy, mostly due to my limited understanding of the topic.
So they definitely need to be cleaned up at some point
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May 29, 2020 - C++
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Apr 24, 2020 - C++
The file dialogs should get the ability to store bookmarks and maybe even to show the default folders of the OS (like Downloads, Pictures, ...)
The custom bookmarks should just be stored as a Cvar (see core/Var.h, or in-game-console command cvarlist) that is separated with ;
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Apr 22, 2020 - Common Lisp
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What you were trying to do
Disable all manually-selected modules so that only the default selection for the gameplay template are used.
What actually happened
All modules are disabled, including the active module, which cannot be enabled or disabled from the UI.
How to reproduce