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bgfx
Here are 49 public repositories matching this topic...
Clustered shading implementation with bgfx
shaders
graphics
bgfx
pbr
physically-based-rendering
hdr
tone-mapping
clustered-shading
deferred-shading
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Updated
Oct 25, 2020 - C++
Cross-platform C++ 2D / 3D game engine.
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Updated
Nov 8, 2018 - C++
Dorothy Project, Special Super Rare Edition.
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Updated
Jul 16, 2021 - C++
Swift bindings to bgfx – a cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library
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Updated
Jul 5, 2017 - Swift
cocos2d-x-lite use bgfx as the rendering backend
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Updated
May 16, 2019 - C++
Cross-platform entry point library
console
keyboard
gamedev
cross-platform
input
controller
graphics
job-scheduler
bgfx
imgui
game-development
multithreading
mouse
entry
entrypoint
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Updated
Jan 18, 2021 - C++
Fast fluid simulation in Python 🐍
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Updated
Jul 10, 2021 - Python
The 3D game engine so good it has my name in it.
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Updated
Jun 7, 2021 - C
sinkingsugar
commented
Jun 30, 2021
Need some utilities to manipulate strings (skip, substr, remove, concat...).
Originally posted by @Kryptos-FR in fragcolor-xyz/chainblocks#75 (comment)
Pascal bindings to the C API for BGFX, "a cross-platform, graphics API agnostic, Bring Your Own Engine/Framework style rendering library".
pascal
gamedev
cross-platform
graphics
engine
rendering
bgfx
interop
freepascal
fpc
graphics-programming
object-pascal
bgfx-graphics-library
free-pascal
objectpascal
pascal-bindings
graphics-api-agnostic
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Mar 20, 2021 - Pascal
A tiny cross-platform C++ game engine based on bgfx and SDL2
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Updated
Jul 21, 2021 - C++
Hello-world project for bgfx + GLFW managed by CMake
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Updated
Dec 26, 2020 - C++
3d rts game
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Updated
Dec 16, 2019 - C
Buggy (!) skeleton program to integrate Qt5 + bgfx on Windows platform
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Updated
Oct 18, 2020 - C++
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Hi, I'm using the interface
set_view_orderas follows:and get a trace: