COLLECTED BY
Organization:
Internet Archive
Focused crawls are collections of frequently-updated webcrawl data from narrow (as opposed to broad or wide) web crawls, often focused on a single domain or subdomain.
The Wayback Machine - https://web.archive.org/web/20200814001748/https://github.com/topics/webgpu
Here are
56 public repositories
matching this topic...
Babylon.js is a powerful, beautiful, simple, and open game and rendering engine packed into a friendly JavaScript framework.
Updated
Aug 13, 2020
TypeScript
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
The Fastest DNN Running Framework on Web Browser
Updated
Jul 29, 2020
Python
Native WebGPU implementation based on gfx-hal
Updated
Aug 13, 2020
Rust
Rust bindings to wgpu native library
Updated
Aug 13, 2020
Rust
😎 Curated list of awesome things around WebGPU ecosystem.
🔺 🌱 An example on how to render a hello triangle with WebGPU.
Updated
Aug 1, 2020
TypeScript
Experimental Three.js WebGPU renderer
Updated
Jun 17, 2020
JavaScript
A Typescript 3D library loosely based on three.js
Updated
Aug 13, 2020
TypeScript
RedGPU - Javascript WebGPU Engine
Updated
Jul 24, 2020
JavaScript
Updated
Jul 21, 2020
TypeScript
Updated
Dec 24, 2019
HTML
A WebGPU Engine for real-time rendering and GPGPU
Updated
Jul 24, 2020
TypeScript
Small examples of SPIR-V compatible WebGPU usage.
Updated
Jul 17, 2020
JavaScript
Updated
Jul 24, 2020
JavaScript
Cross-platform C++ example for WebGPU and Dawn
Rendiation Rendering Framework
Updated
Aug 12, 2020
Rust
Barebones demo of WebGPU cross-platform (web/native) via CMake/Emscripten
Updated
Jul 31, 2020
JavaScript
Deno bindings for Mozilla's gfx-rs WebGPU implementation
Updated
Apr 19, 2020
TypeScript
An experimental ECS written in Javascript.
Updated
Jul 30, 2020
TypeScript
Updated
Aug 2, 2020
JavaScript
A web 2D graphics library which supports multiple rendering ways
Updated
Aug 13, 2020
TypeScript
Updated
Apr 3, 2017
JavaScript
An experimental WebGPU implementation in Rust
Updated
Aug 11, 2020
Rust
Framework for playing around with rendering libraries in Rust
Updated
Aug 10, 2020
RenderScript
Updated
Jul 21, 2020
JavaScript
Rendering, compute, GPU experiments
Updated
May 2, 2020
JavaScript
This repository contains low-level bindings for WebGPU used in WaveEngine.
3D Ray-Tracing WebGPU Game Engine Written in Rust WebAssembly.
Updated
Mar 23, 2018
TypeScript
Improve this page
Add a description, image, and links to the
webgpu
topic page so that developers can more easily learn about it.
Curate this topic
Add this topic to your repo
To associate your repository with the
webgpu
topic, visit your repo's landing page and select "manage topics."
Learn more
You can’t perform that action at this time.
You signed in with another tab or window. Reload to refresh your session.
You signed out in another tab or window. Reload to refresh your session.