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The Wayback Machine - https://web.archive.org/web/20200831051410/https://github.com/topics/physics-2d
Here are
171 public repositories
matching this topic...
Pymunk is a easy-to-use pythonic 2d physics library that can be used whenever you need 2d rigid body physics from Python
Updated
Aug 28, 2020
Python
High performance 2D collision detection system with realistic physics responses.
🔴 〰️ 🔵 〰️ ⚫ Easy to integrate Verlet physics engine. 🔗
Updated
Jul 31, 2020
JavaScript
Examples of various Unity 2D Physics components and features.
A Compositional Object-Based Approach to Learning Physical Dynamics
(unofficial) Chipmunk2D in Go, no dependencies
Real-time oriented physics engine and library that's currently best suited for 2D games.
Ockero: Kotlin OpenGl Game Engine
Updated
Aug 18, 2020
Kotlin
Affine Particle-in-Cell Water Simulation in 2D
Further development of this fork has moved to my PlayRho repository.
A simple physics engine build over a PyGame simulation to accurately model planetary orbits in space
Updated
Jul 25, 2020
Python
Little 2D physics engine used for my game Crate Before Attack.
Updated
May 11, 2020
Rust
A 2d physics engine with fixed-point support.
A high performance 2D game engine built in Typescript
Updated
Aug 22, 2020
TypeScript
Kinematics is a simple 2D physics engine for games.
Physics, Collision, and Mouse systems for the Engo game engine that utilizes ByteArena's box2d Go port
Generic physics body editor for generating convex shapes
Updated
Oct 22, 2019
Java
A 2D Particle Survival Environment for Deep Reinforcement Learning
Updated
Feb 9, 2020
Python
A port of Box2D Lite to TypeScript
Updated
Feb 10, 2020
TypeScript
Nim port of a simple 2D physics engine
💥 Atomic.js | Greatly Simple Physics Engine For Javascript
Updated
Jul 30, 2020
JavaScript
Using physics editor generated polygon bodies in Unity3d (2d platform)
Streaming Phaser 3 game development, live Mon-Fri 9:30pm PST.
Updated
Aug 18, 2020
JavaScript
Tool to help you visualize 2d physics colliders and joints. You can track their transform at runtime. Just add the proper component to GameObject with a Collider2D or Joint2D.
Simple & solid physics system for grid based platformers
Updated
Dec 9, 2018
JavaScript
A Game Engine for 2D/3D Games written in go
Ape in PascalObject (Aka ActionScript 2d Physics Engine)
Updated
Jun 6, 2018
Pascal
Updated
Mar 17, 2017
Haxe
A port of Box2D Lite to Pharo Smalltalk
Updated
May 10, 2020
Smalltalk
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It would be nice to have a crosshair instead of a cursor while aiming for the shot.