#
joints
Here are 18 public repositories matching this topic...
ehsan-mohammadi
commented
Oct 2, 2019
It would be great if we add a checkbox that when enabled shows eye-line and chest-part-line in the Game window too.
Improved version of real-time physics engine that couples FEM-based deformables and rigid body dynamics
real-time
solver
collision-detection
fem
soft-bodies
conjugate-gradient
rigid-bodies
joints
convex-optimization
convex-hull-algorithms
minkowski-sum
pgs
mlcp-solver
-
Updated
Jan 21, 2018 - C++
-
Updated
Jul 17, 2018 - Game Maker Language
Simple, parametric APIs for connectors such as corner brackets and t-joints. Specializing on connectors for aluminum extrusion connectors.
connector
brackets
cad
openscad
joints
3d-printing
connectors
openscad-library
openscad-connectors
corner-bracket
aluminum-extrusions
extrusion
-
Updated
Jun 9, 2017 - OpenSCAD
robotics
ros
inverse-kinematics
gazebo
joints
robotics-programming
robotic-arm
robotics-simulation
dh-table
catkin-ws
-
Updated
Sep 22, 2018 - C++
The software for a Box Joint jig controlled by an Arduino Due
-
Updated
Jan 8, 2017 - C++
Q Learning EV3 Robot Learning How to Walk
arm
reinforcement-learning
robot
wheel
q-learning
project
angle
reinforcement-learning-algorithms
coursework
ev3
hip
joints
effector
lego-mindstorms-ev3
knee
-
Updated
Feb 2, 2020 - Java
Gebze Technical University Graduation Project I
-
Updated
Apr 8, 2018 - MATLAB
Convolutional Neural Network to find body joints in RGB images
-
Updated
Oct 11, 2017 - Python
Visual interface for building Sparql Federated Queries
-
Updated
Aug 7, 2017 - JavaScript
A ROS node that allows you to move any joint with any controller! 🎮 🤖
-
Updated
May 6, 2019 - Python
Bundle of scripts and utilities, test features, possible indie game test
-
Updated
Apr 7, 2020 - C#
Improve this page
Add a description, image, and links to the joints topic page so that developers can more easily learn about it.
Add this topic to your repo
To associate your repository with the joints topic, visit your repo's landing page and select "manage topics."


The tutorial at
https://www.nphysics.org/joint_constraints_and_multibodies/
has a line says
let joint = RevoluteJoint::new(-0.1);
While the new signature is pub fn new(axis: Unit<AngularVector>, angle: N) -> Self