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Combination of the previous projects into one app which serves cube map frames over syphon
C++
A half-edge mesh data structure implemented in Rust
Rust 11 1
Processing sketch to render attractors
Processing 1
A little experiment in writing a mesh builder. No idea what this'll turn into, or even if I'll keep working on it...
C++ 1
TypeScript types for pex: https://github.com/pex-gl/pex-context
5
ce sont mes .dot .files / hier sind meine .dot .files / these are my .dot .files
Vim script