March 12, 2021 – March 19, 2021
Overview
Could not load contribution data
Please try again later
1 Release published by 1 person
-
5.0.0-alpha.15
published
Mar 17, 2021
19 Pull requests merged by 10 people
-
Nightly
#10071 merged
Mar 18, 2021 -
add more options to rotation gizmo to customize color and fix issues …
#10067 merged
Mar 18, 2021 -
NME: Fix NormalBlend block computation
#10066 merged
Mar 18, 2021 -
Update type copy-paste error in directAudioActions.ts
#10070 merged
Mar 18, 2021 -
Scene Manager: V5.0.0-A15.1
#10068 merged
Mar 18, 2021 -
Nightly
#10065 merged
Mar 16, 2021 -
First pass of KHR_materials_volume loader
#8684 merged
Mar 16, 2021 -
NME: Fix PerturbNormal strength (2)
#10062 merged
Mar 16, 2021 -
Pertub normal fix
#10064 merged
Mar 16, 2021 -
do not dispose anything parented to a handtracking sphere when disposing
#10048 merged
Mar 16, 2021 -
NME: Fix the strength input parameter of the `PerturbNormal` block
#10061 merged
Mar 16, 2021 -
Exposed `scaleRatio` for GizmoManager
#10060 merged
Mar 16, 2021 -
Audio engine garbage-collected when engine is disposed
#10059 merged
Mar 16, 2021 -
Fixes for RenderAtIdealSize
#10045 merged
Mar 16, 2021 -
[GE] Creating Highlight Selection
#10049 merged
Mar 15, 2021 -
Nightly
#10058 merged
Mar 15, 2021 -
Fix issue with multi-views when using a hardware scaling level different from 1
#10055 merged
Mar 15, 2021 -
Nightly
#10054 merged
Mar 15, 2021 -
nightly
#10047 merged
Mar 12, 2021
3 Pull requests opened by 3 people
-
add zoomToMouse to the ArcRotationCamera
#10069 opened
Mar 18, 2021 -
UBO matrix cache fix
#10077 opened
Mar 18, 2021 -
Scene Manager: V5.0.0-A15.1
#10078 opened
Mar 19, 2021
9 Issues closed by 2 people
-
NME - Update logical operators to assume float 1 and 0 for true and false
#10057 closed
Mar 16, 2021 -
GUI linkWithMesh wrong behavior
#10041 closed
Mar 16, 2021 -
[GE] Create Highlight Selection
#10023 closed
Mar 15, 2021 -
Inspector: find a way to tell user that colors are in linearSpace or gammaSpace
#10051 closed
Mar 15, 2021 -
Engine constructor should allow for WebGL2RenderingContext
#10052 closed
Mar 15, 2021 -
Highlight a Mesh and add a AxesViewer, then the display is incorrect
#10050 closed
Mar 13, 2021 -
Enhancement List for GUI Property Tab
#9820 closed
Mar 12, 2021 -
[GE] Implement Visual Drag Scaling
#9984 closed
Mar 12, 2021 -
NME - New Nodes for Conditionals and Logical Operators
#10046 closed
Mar 12, 2021
8 Issues opened by 4 people
-
[GE] Create Navigation Shortcuts
#10076 opened
Mar 18, 2021 -
[GE] Create Theming for Properties Panel
#10075 opened
Mar 18, 2021 -
[GE] Create Scene Explorer Visuals
#10074 opened
Mar 18, 2021 -
[GE] Create Top Black Bar
#10073 opened
Mar 18, 2021 -
[GE] Create Base Styling
#10072 opened
Mar 18, 2021 -
NME - Add texture sampling mode support
#10063 opened
Mar 16, 2021 -
Enable edges from edge rendering to be clipped by clipping planes
#10053 opened
Mar 15, 2021
5 Unresolved conversations
Sometimes conversations happen on old items that aren’t yet closed. Here is a list of all the Issues and Pull Requests with unresolved conversations.
-
Node Material Editor - vNext
#6872 commented on
Mar 12, 2021 • 1 new comment -
Improved mouse wheel zooming...
#9566 commented on
Mar 18, 2021 • 1 new comment -
Fix: Ammo contact collision callbacks don't trigger when using physics impostors with collision filter groups and masks
#9842 commented on
Mar 15, 2021 • 1 new comment -
[GE] Implement Tree View
#9983 commented on
Mar 12, 2021 • 0 new comments -
Canvas abstraction
#10043 commented on
Mar 15, 2021 • 0 new comments

