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The Wayback Machine - https://web.archive.org/web/20200723134142/https://github.com/topics/computer-animation
Here are
20 public repositories
matching this topic...
Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
Dynamic Animation and Robotics Toolkit
An end-to-end library for editing and rendering motion of 3D characters with deep learning [SIGGRAPH 2020]
Updated
Jul 8, 2020
Python
Incremental Potential Contact (IPC) is for robust and accurate time stepping of nonlinear elastodynamics. IPC guarantees intersection- and inversion-free trajectories regardless of materials, time-step sizes, velocities, or deformation severity.
JVM Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
Updated
Feb 27, 2018
Kotlin
Blender plugin used to animate a rig as if it were a puppet with the aid of an external Unity Client which analyzes and sends Leap Motion data
iOS FaceTrack for Maya allows you to use your iPhone X/XS/XS Max for facial motion capture for character animation in Autodesk's Maya.
Updated
Oct 15, 2019
Swift
Experimental high accurate spectral path and ray tracer.
converter and viewer for custom animated 3d mesh format
Robust 3D Cloth Simulator
A thin abstraction layer to integrate Bullet and OpenSceneGraph
Projects and Resources on Physics (Physically) based animation
Unity 3D game developed in C# for my Computer Animation course
Control a character to move from one place to another in a deep reinforcement learning framework. Based on previous works from
A CUDA-accelerated SPH Fluid Simulator capable of simulating millions of particles in seconds
Basic spline-following and quaternion rotation animation.
Updated
Mar 26, 2017
Python
Free form deformation using typescript
Updated
Jul 15, 2020
TypeScript
Implementation of a simple boiling module
Physically Based Animation Library
Updated
Mar 16, 2017
Python
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