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touchscreen

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Godot-Touch-Input-Manager
ichbindu
ichbindu commented Mar 28, 2020

Nice work! Here's a minor bug I ran into.

Environment

  • Godot 3.2 stable
  • Deployed to iPhone X

How to reproduce

Run the following code and pinch the screen.

	if event is InputEventScreenPinch:
		print(event.position)

Expected behavior

event.position is always centered

Encountered behavior

event.position is not centered but contains the la

VladimirAkopyan
VladimirAkopyan commented Oct 31, 2017

These guys claim they have gotten "normal" intel HD Graphics drivers working on Windows IoT Core.
If that's true, that would enable graphics acceleration to be used on an "adult sized" possessor, which means a different class of performance for application that need it.
However I did not understand what they actually did - perhaps someone else can?

[Windows-10-IoT-Core-on-Intel-Architectur

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