augmented-reality
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i just found this cool app called Mushrooms XR that uses AR to get the device's position accurately. usage can be found here
its just a demo but its still pretty cool nonetheless
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Apr 29, 2020 - Swift
In section 3.4 (Feature Dependencies), you'll find tables describing the features and their dependencies in terms of user consent and feature policy.
In particular, there's the information in the screen capture I have included here:
The table says that local requires consent for
Community contribution added in #1125
Controls a transform scale on the built-in AR button only. Eventually this could be deprecated in favor of using a ::part.
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I have done simple things:
(1) react-native init MyApp
(2) yarn add react-native-arkit
But libRCTARKIT. a shows not founded.
My Xcode is
<img width="939" alt="Screen Shot 2019-04-24 at 6 59 13 PM" src="https://user
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ITMS-90809: Deprecated API Usage - Apple will no longer accept submissions of new apps that use UIWebView as of April 30, 2020 and app updates that use UIWebView as of December 2020. Instead, use WKWebView for improved security and reliability. Learn more ( https://developer.apple.com/documentation/uikit/uiwebview ).
react-viro uses UIWebView component, so since April 30 2020 it's will be rejec
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It may save a few headaches to mention in either the README or on the pages themselves the secure context requirement for WebXR, needing either https or localhost/127.0.0.1, and how to go about that. Via immersive-web/webxr-samples#47
Its not an issue just want a feature. Can you please add a demo example to the repo for adding multiple nodes to the scene?
Thanks
There are a few resources libraries in samples and argon-aframe that are things people may want to "rely on", and that should be synchronized with argon.js
right now these include: ArgonSunMoon.js, CSS3DArgonHUD.js and CSS3DArgonRenderer.js, and are in the code/resources/lib directory in the samples repo. Should we just leave them there, or move them here, and have the URLs point here.
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Description of the problem
It seems lack of some properties in
MeshPhysicalMaterialdocument.https://threejs.org/docs/#api/en/materials/MeshPhysicalMaterial
Ever what I noticed are
We should update.
Three.js version
Browser