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opengl-library
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On the main page, the documentation talk about using ref_ptr for memory management, but none of the code does that. It's not clear what is the current memory model expectation from globjects now it's using unique_ptr, so I guess a update of the documentation is required.
It should answer these questions:
- When the globject interface use a plain pointer, who is managing the pointer life
Considering 1.x will probably be around for a long time we should probably publish some docs.
- API Reference
- Programming Guide
The programming guide should at least cover questions asked in issues here on github and possibly on discord. Completing an api reference is also a good way to clean up all the docstrings in the project. We can keep it simple using google style docstrings and pub
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Configurable logging
We should have configurable logging through the settings module. This could be similar to how django does it, but ideally something simpler. A good start is just setting a global log level.
while you're not usually using hundreds of views for games/demos, it's actually pretty easy to exhaust 8 bits if you're doing tools. with 16 bits you'd have a lot more flexibility, and the cost is negligible.
add CMake support
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I think it should be possible to using glbinding with Emscripten's OpenGL support [1], though I'm not sure which project needs to implement the support? I do know that Emscripten implements its own emulations of GLEW, GLU, GLUT, GLFW, etc. [2]
Please see: