pbr
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Jun 28, 2020 - C++
In zebra/rt_netlink.c, we call vrf_lookup_by_id() when we get a route to find the associated vrf object for that table.
This should be improved to be a hash table mapping of Table ID to zebra_vrf object.
You would need to create a hash table probably in zebra/zebra_vrf.h that uses the table_id hash as a key and then update the code in vrf_lookup_by_id() to use this.
This shoul
I wish doxygen documents is hosted online somewhere, it's kinda annoying just to clone and make my own copy to read documentations.
Anyway, this framework really helps me to make my own game engine.
Thanks.
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May 21, 2020 - C
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Nov 19, 2018 - HLSL
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Oct 12, 2019
DOCUMENTATION?
this is really what i need. When I use bgfx and want to combine it with assimp, I find your project and this is prefect for me. But there is no documentation about its useage, So it is hard to begin After compiling
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Mar 22, 2019 - C#
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Nov 2, 2019 - C++
Using the pattern in the examples on the website, MultiBar::listen will likely hang if an error occurs as the ProgressBar::finish function will never get called. It'd be nice if listen would stop blocking if there aren't any more progress bars.
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Jun 30, 2020 - HTML
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Jan 10, 2020 - JavaScript
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Jul 1, 2020 - C++
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Feb 3, 2020 - C++
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Jun 25, 2020 - TypeScript
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Feb 12, 2020 - C++
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Jun 30, 2020 - C++
Requires:
- a gltf with no animations to be the rig
- several gltfs with a clip (can there be more than one clip?)
- Run the dll via
dotnet WonderMedia.glTF.ModelClipMerger.dll - clips with the same name are overwritten in some order.
Currently there's a hard coded path too.
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Apr 19, 2019 - C++
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Jun 12, 2020 - C++
Vcpkg and CMake
Redistributing dependencies as binaries is not best practice, as it bloats the repo and may not work for all platforms.
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As @TimvanScherpenzeel pointed out, cmgen should better explain that --size applies to the DFG LUT as well and that a cubemap and the LUT cannot be generated at the same time.