unity3d
Unity is a game development platform used to build high-quality 3D/2D games that can deployed across mobile, desktop, VR/AR, consoles, or the web.
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Great tutorial! It clears up a lot of my questions about various effects.
Minor complaint: Focal length is size of the lens. Focal distance is the distance between the camera and the focal point.
pyscript文件夹下建立一个头文件, 命名为
py_docs.h:
PyDoc_STRVAR(createCellEntity_docs,
"sha3_512([data]) -> SHA3 object\n\
\n\
Return a new SHA3 hash object with a hashbit length of 64 bytes.");
PyDoc_STRVAR(createCellEntityInNewSpace_docs,
"sha3_512([data]) -> SHA3 object\n\
\n\
Return a new SHA3 hash object with a hashbit length of 64 bytes.");
然后将所有api的英文描述写入,PyDoc_STRVAR。
未来如果有其他文档
English updated doc
(请尽量按照下面提示内容填写,有助于我们快速定位和解决问题,感谢配合。否则直接关闭。)
(重要!问题分类)
- 测试开发环境AirtestIDE使用问题 -> https://github.com/AirtestProject/AirtestIDE/issues
- 控件识别、树状结构、poco库报错 -> https://github.com/AirtestProject/Poco/issues
- 图像识别、设备控制相关问题 -> 按下面的步骤
描述问题bug
(简洁清晰得概括一下遇到的问题是什么。或者是报错的traceback信息。)
Linux执行airtest脚本报"There is no SIFT module in your OpenCV environment!"
What would you like to submit? (put an 'x' inside the bracket that applies)
- [x ] question
- bug report
- feature request
Issue description
Is the matrix-matrix multiplication function (Dot(matrixA, matrixB)) documented anywhere? I can't find the documentation on the accord-framework.net website and the code appears to be generated from .tt files.
The ability to move around by rolling a hamster ball
Like this: https://gfycat.com/OpulentExhaustedGoldenretriever
I'll try and contact the author on reddit: https://www.reddit.com/user/Reil
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The title is pretty much self-explanatory. This feels like an amazing solution for UI authoring but Non-Chinese speaking folks like myself are struggling to understand how it works. Please translate it, it's been a long time since this is out.
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Need to document this page http://docs.forgepowered.com/UnityIntegration/network-object-without-prefab
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Mar 26, 2020 - C#
Remove any following parts if does not have details about
Describe the bug
在测试poco官方提供的tutorial的时候,总是出现错误,按照这个代码运行的时候,拖动星星的顺序是从左到右第一个,第三个,第五个,然后就运行不下去了,甚至在拖动第三个的时候也停止了,



In the Ray Design Agents documentation the Ray Perception parameter
Ray Layer Maskis not mentioned. I am a bit confused about what does it do and if it interacts with theDetectable Tagsparameter.![Screenshot from 2020-04-12 18-57-18](https://user-images.githubusercontent.com/3236037