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Sign upglb is missed in fileio documentation #1724
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Can you still get face color of the mesh after it is converted from gltf to glb? For me, it removed the color of the gltf mesh after converting it to glb. |
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Describe the bug
In the documentation (https://github.com/intel-isl/Open3D/blob/master/docs/tutorial/Basic/file_io.rst#mesh), the mesh file io only supports
gltf. However,glbis also supported according to #1082.glbis just the binary version ofgltf, but the file extension is different.To Reproduce
Since it's about documentation, there is no need to reproduce it.
Expected behavior
In order to have a better documentation, I suggest adding
glbinto formats supported by Open3D in https://github.com/intel-isl/Open3D/blob/master/docs/tutorial/Basic/file_io.rst#mesh and mention draco compression is not supported.As far as I know, Open3D use tinygitf to read and write gltf/glb files. It supports reading draco-compressed files but does not support draco mesh encoding.
Screenshots
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Environment (please complete the following information):
Open3D master branch.
Additional context
N/A