The Wayback Machine - https://web.archive.org/web/20200704151229/https://github.com/intel-isl/Open3D/issues/1724
Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

glb is missed in fileio documentation #1724

Open
JasonQSY opened this issue Apr 19, 2020 · 1 comment
Open

glb is missed in fileio documentation #1724

JasonQSY opened this issue Apr 19, 2020 · 1 comment

Comments

@JasonQSY
Copy link

@JasonQSY JasonQSY commented Apr 19, 2020

Describe the bug
In the documentation (https://github.com/intel-isl/Open3D/blob/master/docs/tutorial/Basic/file_io.rst#mesh), the mesh file io only supports gltf. However, glb is also supported according to #1082. glb is just the binary version of gltf, but the file extension is different.

To Reproduce
Since it's about documentation, there is no need to reproduce it.

Expected behavior
In order to have a better documentation, I suggest adding glb into formats supported by Open3D in https://github.com/intel-isl/Open3D/blob/master/docs/tutorial/Basic/file_io.rst#mesh and mention draco compression is not supported.

As far as I know, Open3D use tinygitf to read and write gltf/glb files. It supports reading draco-compressed files but does not support draco mesh encoding.

Screenshots
N/A

Environment (please complete the following information):
Open3D master branch.

Additional context
N/A

@ytyfeng
Copy link

@ytyfeng ytyfeng commented Apr 20, 2020

Can you still get face color of the mesh after it is converted from gltf to glb? For me, it removed the color of the gltf mesh after converting it to glb.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
2 participants
You can’t perform that action at this time.