pathfinder
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Apr 14, 2020 - C#
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Sep 16, 2017 - C#
I just started using awesomeSheet, and I must say that I am pleased with it.
With that being said, I believe that the note section needs a bit of a rework. The way the note section is currently setup doesn't allow users to organize their information as they want or as they need.
I think that allowing the users to create their own section (like characters, party, quests, story, locations, etc
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Jan 30, 2019 - C
Would you be able to add HS5e support?
It would include the following:
Normal Damage: (Suggested Syntax "!roll normal Xd6")
Roll X Number of d6. The sum value is "Stun", "Body" is calculated on each dice : if it has a value of 1, +0 Body, a value of 2 - 5 is +1 Body, a value of 6 is +2 Body.
- !roll Normal 3d6, (6, 5, 1) would be 12 Stun (6+5+1), and 3 Body (+2, +1, +0)
- !roll Normal
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Apr 24, 2018 - C++
This button is used to add new columns for path attributes:
This is not easy to find. I'd suggest to add a button that says "New Attribute Column" to the left of the columns. We'll always have space there, as we need the space for the headers anyways.
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Jun 15, 2019 - Swift
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Dec 12, 2018 - C#
path: (do not delete) https://github.com/BCDevOps/openshift-wiki/blob/master/docs/OCP/OCPStorageServices.md
(do not delete) devhub page: /Persistent-Storage-Services
Devhub Content Issue
Perusing through the document I found it difficult to identify that we should be provisioning netapp.
Perhaps there could be a TL;DR section?
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Aug 5, 2019 - C++
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Jun 27, 2020 - Java
For inputs that can have parse errors (like a number that must be from 0 to 20), highlight the field on error, and provide some way to view an error message (eg. "Must be an integer", or "Number must be between 0 and 20").
TODO: find all the places that need this
TODO: make this general enough to work with most parsed text inputs
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Dec 13, 2018 - C
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Sep 4, 2019 - Java
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Each node on the map has a little down arrow that is hoverable. This down arrow reveals the ship types and more inhabitants of the system.
When I mouse over this to expand the node for the system I'm in, it works as expected and shows the ship I'm flying, however, if I leave the system in game (say through a wormhole) while this information is shown, the area where it's shown becomes blank, but