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procedural-generation
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Nodes for manage new collection and objetcs.
like: 2d objects , 3d objects, path collection, windows, door etc....
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Except when selecting a waypoint, the science arrow was never there on the navigation screen for the whole session, we had to tell the bearing and mark values in order to navigate.
In which conditions is this arrow supposed to appear?
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There's an official GDScript style guide since Godot 3.0. To get cleaner-looking code, we should reformat code to follow it the best we can.
Similar to #30, I can work on this if this is desired
There's a lot of duplicate code all over with arrays of colours. A simple colour function (that ideally had arguments that could limit it to specific tones) would simplify a lot of code.
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Animate menus
Right now menus just go 'pop' and appear, and then pop and disappear.
Some quick sliding/appearing animations and VFX would go a long way.
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Describe the bug
The Unity usage example assumes that user has Rantionary.rpkg file in assets/resources folder but there is no step by step information on how to import those and from what source.
The Rant3.zip from github doesn't contain said file.
To Reproduce
Steps to reproduce the behavior: