glfw
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Currently, the glDrawRangeElements() WebGL 2 function is not implemented in Firefox (38) and causes "Not Implemented." assertion. It is also not yet implemented in Emscripten, but I have a patch that adds it.
Rela
As of 00e1f52cf95c16b0cea34c83372145532b4745ba the LWJGL codebase has a new directory layout. This has broken the included Eclipse project.
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Jun 13, 2020 - C
$ git diff
diff --git a/gl21-cube/cube.go b/gl21-cube/cube.go
index 1b4bbb0..ef29075 100644
--- a/gl21-cube/cube.go
+++ b/gl21-cube/cube.go
@@ -40,6 +40,8 @@ func main() {
glfw.WindowHint(glfw.Resizable, glfw.False)
glfw.WindowHint(glfw.ContextVersionMajor, 2)
glfw.WindowHint(glfw.ContextVersionMinor, 1)
+ glfw.WindowHint(glfw.FocusOnShow, glfw.FalseCamera has no position or direction members...
5>D:\lighthouse2\apps\pbrtdemoapp\main.cpp(189,51): error C2039: 'position': is not a member of 'lighthouse2::Camera'
5>D:\lighthouse2\lib\RenderSystem\camera.h(25): message : see declaration of 'lighthouse2::Camera'
5>D:\lighthouse2\apps\pbrtdemoapp\main.cpp(190,52): error C2039: 'direction': is not a member of 'lighthouse2::Camera'
5>D:\lighth
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Oct 17, 2019 - Java
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Jun 22, 2020 - C#
Change all Widgets so they use the inverse color selected state, if applicable.
I have two 8bit controllers (SFC30 and SNES30) that work in Lakka but not in Ludo. They detect but buttons are not mapped. Also is there a way to map the buttons manually through ssh.
Here it is some documentation about how to use icon fonts, as it took me a while to make it work: default values while initializing ImFontConfig struct are not expected, so we have to initialize the struct fully. You may add this to documentation or examples if you wish
proc new_ImFontConfig(): ImFontConfig =
#[Custom constructor with default params taken from imgui.h]#
resul
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Apr 19, 2019 - C++
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Apr 11, 2020 - C++
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Mar 21, 2019 - Go
Read the GLFW documentation for detailed instructions on how to use the library. The Julia interface is almost identical to the underlying C interface, with a few notable differences:
Clipboard (glfwGetClipboard, glfwSetClipboard) and time (glfwGetTime, glfwSetTime) functions have been omitted because Julia's standard library already supports similar functionality.
glfwInit and glfwTer
Add @doc strings
There's not a lot of code in here. How does the emscripten compile process know how to translate glfw window-creating calls to some sort of canvas output? In other words, how does emscripten know to translate cross-platform window-making calls into some sort of rectangles within the application? Seems like pure magic. Or does Emscripten have to explicitly support glfw before glfw cpuld be used, so
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Apr 20, 2019 - C++
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Mar 22, 2018 - Java
Configurable logging
We should have configurable logging through the settings module. This could be similar to how django does it, but ideally something simpler. A good start is just setting a global log level.
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It was happening in my own code, but it also 100% reproduces for me in the examples. Simply build the examples, run and hit the window close button.
Seems to be something relating to it still being inside renderFrame() during bgfx::shutdown().
<img width="1582" alt="Screenshot 2019-12-25 at 14 38 40" src="https://user-images.githubusercontent.com/621629/71447311-a7752680-2724-11ea-8a29-c2eae