
Valve announced their current and expanding support for OpenXR, the new industry-wide open standard for VR & AR.
Thanks to The Khronos Group and the extensive hard work of OpenXR’s many members (AMD, ARM, Epic, Facebook, Google, HTC, Microsoft, NVIDIA, Qualcomm, Unity, Valve, and many more) VR now has a consolidated API to enable developers to bring universal VR support to their applications.
With OpenXR, for the first time, developers will be able to build their content in a way that will allow them to span the myriad types of hardware and software platforms.
“We think this is an extremely important and exciting step forward for the VR industry.”
<model-viewer> v1.0 has been released. Combined with #webxr on Chrome Android your custom HTML/CSS flows naturally from 3D into #AR. You can try it here and view the change long on GitHub.
Twitter/ PublishCurate a story with Twitter What would you like to embed? Enter a Twitter URLGet Widget That’s all we need, unless you’d like to set customization options. By embedding Twitter content in your website or app, you are agreeing to the Developer Agreement and Developer Policy.

Raspberry Pi announced the Vulkan effort for Raspberry Pi 4 almost five months ago. A progress update in the blog shows some of the popular Vulkan demos by Sascha Willems running on Raspberry Pi 4. Starting today, development of the driver is moving to an open repository. You can find instructions on how to build and install the driver here.

SYCL has been selected as the programming model for Argonne National Lab’s Aurora supercomputer, the first exascale supercomputer in the world. SYCL’s selection is the group’s belief that it is an open standard that can be relied on long into the future. Learn more about SYCL and why SYCL and ISO C++ were chosen.

LunarG has released new Windows, Linux, and macOS SDKs for Vulkan header 1.2.141.0. The DirectX Shader Compiler (DXC) executable and GFXReconstruct, a new Vulkan capture/replay tool, debut with this SDK. Read on for information about other new features in this SDK.

Christine Perey of PEREY Research & Consulting hosted a public webinar in early June 2020. Neil Trevett, President of the Khronos Group, and Brent Insko, Lead VR Architect at Intel and OpenXR Working Group Chair, presented the OpenXR architecture. They provide an overview of a typical OpenXR application lifecycle including the order of function calls, creation of objects, session state changes, and the rendering loop. The webinar video and presentation slides are now available online.