The ioquake3 community effort to continue supporting/developing id's Quake III Arena
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Updated
May 5, 2020 - C


it would be interesting to implement a triplanar texturing feature. I came across this article that talks about the topic and how to implement it via shader. this functionality is present in substance painter and greatly facilitates the texturing phase.
https://therobotseven.com/devlog/triplanar-texturing-derivative-maps/