Focused crawls are collections of frequently-updated webcrawl data from narrow (as opposed to broad or wide) web crawls, often focused on a single domain or subdomain.
Remove or rework Jedi Outcast references [+including the repo topic] since we currently are not supporting of JO SP in builds and JOMP is completely unsupported.
Organize flow, layout and formatting
Put directions in separate link or include them all properly
Fix build badges (appveyor for Windows easy, not sure on buildbot @deepy )
I have searched the issue tracker to check if the issue has already been reported.
Description
Was hovering around the big egg in the center today, and found the 2 or 3 rings closest to the center has little to none small enemies like mudraptors and crawlers. To be honest I found those add more intensity than hammerheads and threshers which are all over in these rings.
The world.items object on the server (can be accessed via http://localhost:4000/world/items populates the items on the map. When viewed, some items have extraneous information like so:
Since skins can use different files for hitlighting and holdlighting, they might be different size, contain different amount of frames and offset differently on the screen. So the ability to change things like X and Y position, size and playback speed of hit and holdlighting independently would be really useful.
Right now, when one cancels connecting, the game goes back to the main menu. I think it would be an improvement on user experience to have the game go back to the connection menu, with the IP remembered.
Connect your games P2P over steam. This game introduces Unreal's Online Sub-System (OSS) and shows you how to use it with the Steamworks API. By the end of the section, you will be able to connect player through Steam lobbies. (ref:SM_UEM) http://gdev.tv/uemgithub