d3d11
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We use PIX labels to organize the events in a single frame (e.g. Z PrePass, GBuffer, Alpha, etc). These can get quite deep/nested.
It would be useful if we could see a 'path' for the event currently selected, e.g.
Camera 1\3D Stage\GBuffer\TreeBark Material
It would be extra nice if clicking on any of these would take you to the beginning of that section.
(think folders in Windows Explor
Reticketed from apitrace/apitrace#413
Compilation fails without X11 on fresh Linux system while https://github.com/apitrace/apitrace/blob/master/docs/INSTALL.markdown#linux docs says it is optional.
Log from fresh Ubuntu container:
lxc launch ilo:ubuntu/wily/amd64 apitrace
lxc exec apitrace bash
# apt-get install g++ cmake git python
# git clone https://github.com/ap
emscripten support?
Would be awesome if we could use Remotery to profile C/C++ emscripten games.
Challenges:
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Websocket server. We can't start a websocket server from an emscripten game. One workaround is to use a native websocket server as a proxy. Another solution is have emscripten directly send the data to another browser tab (
postMessage) -
Timer accuracy. Browsers have recently reduced the accurac
Migrated from trac ticket 245.
Add Doxygen tags to all files, and use cmake to generate reference documents.
Refresh wiki page
For now the wiki page of OpenXRay is a mess!
I mean all necessary pages on all possible languages are trying to fit into main wiki page.
I haven't even found coding conventions from the first time!
That should be structured by the next design:
- Main page contains only links to language main wiki page.
- Language main page contains thematic sections like: Development, Modding, Using, Conti
I wish doxygen documents is hosted online somewhere, it's kinda annoying just to clone and make my own copy to read documentations.
Anyway, this framework really helps me to make my own game engine.
Thanks.
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It was happening in my own code, but it also 100% reproduces for me in the examples. Simply build the examples, run and hit the window close button.
Seems to be something relating to it still being inside renderFrame() during bgfx::shutdown().
<img width="1582" alt="Screenshot 2019-12-25 at 14 38 40" src="https://user-images.githubusercontent.com/621629/71447311-a7752680-2724-11ea-8a29-c2eae