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Tensorflow Implementation of PathNet: Evolution Channels Gradient Descent in Super Neural Networks
Updated
Jul 10, 2017
Python
PyTorch implementation of PathNet: Evolution Channels Gradient Descent in Super Neural Networks
Updated
Nov 10, 2017
Python
PathNet implementation for experimenting with Super Smash Bros. Melee AI agent based on vladfi1's "Phillip"
Updated
Jul 20, 2017
Python
A TensorFlow distributed implementation of DeepMind's PathNet architecture for RL training with OpenAI Gym agents. Modified from jaesik817's implementation.
Updated
Jul 19, 2017
Python
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