Extreme 3D Face Reconstruction: Looking Past Occlusions
face
sfs
bump
reconstruction
3d
details
3d-face
face-reconstruction
occlusion
3d-face-reconstruction
bump-maps
shape-from-shading
-
Updated
Oct 24, 2019 - C++


When the addon is adding and removing components with nested subcomponents, I'm noticing that if we quickly go to the bottom then to the top, it's mixing up the states of each individual component instance. To give some details on the set up of this list, we have a vertical-collection of activity-card components: