#
texturepacker
Here are 44 public repositories matching this topic...
MBTileParser is a game engine written using pure UIKit in the days before SpriteKit.
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May 7, 2017 - Objective-C
Free texture packer
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Jun 26, 2020 - JavaScript
A command line tool to split TexturePacker published files.
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Jul 9, 2018 - Python
Texture atlas creator for Unity
unity
model
unity-editor
unity3d
texture-atlas
texturepacker
unity3d-plugin
sprite-sheet
atlas
uv
combiner
combine-textures
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May 16, 2020 - C#
An open source implementation of a texture bin packing algorithm. It's similar to texture tools such as TexturePacker.
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Jul 30, 2018 - C++
AtlasTexture and TileSet importer for Godot 3 engine. Loads sprites sheets created with TexturePacker
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Jun 17, 2020 - GDScript
TexturePacker 拆图工具,从 plist/json文件中导出图片
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Jun 22, 2020 - Go
Allow to use atlas packed with triangles with such tools as SpriteUV2 or TexturePacker for Haxe language.
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Feb 21, 2019 - Haxe
A small script to convert texture atlases to different formats.
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Feb 23, 2015 - PHP
Image sequence packer (for flipbook texture sheets)
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May 15, 2017 - C#
Allows you to unpack your Html 5 texture files
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Apr 30, 2020 - TypeScript
A texture atlas generator, written in Golang
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Jan 9, 2019 - Go
atlas importer for Tilemap (openfl >=4.0.2)
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Aug 16, 2016 - Haxe
GPU friendly assets packer using max-rects algorithm
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Apr 30, 2020 - TypeScript
Highly configurable texture packer
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Dec 19, 2018 - C++
Atlas importer plugin for other texture pack tools
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May 25, 2020 - GDScript
Command-line tool that can create sprite sheets/sprite atlases
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Oct 22, 2019 - Python
Webpack Texture Packer Plugin
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Feb 7, 2020 - TypeScript
A c++ Godot engine module, to layer, pack, and merge textures at runtime.
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Jun 20, 2020 - C++
Gulp free texture packer module
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Jun 18, 2020 - JavaScript
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Aug 13, 2018 - C#
2D Minecraft clone for Android using AndEngine and extensions: multiplayer on WiFi, physics simulation, texture packing.
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Jan 9, 2019 - Java
texture unpacker for TexturePacker files
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Apr 16, 2017 - Python
An engine for creating 2D multiplayer Action RPG games, written in C++ with SFML
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Jun 15, 2020 - C++
GMartigny
commented
Dec 26, 2019
Some texture are limited in size, in this case it can be great to output multiple spritesheet according to a max-width or max-height option.
This is out of scope for now, but if some people need it, I'll consider adding it.
texture Packer for Android
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Jul 9, 2019 - Java
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I have a suggestion regarding the Premultiply Alpha option. The preview should reflect the use of premultiply alpha. Right now, it uses the default blend mode and renders the preview with the ugly black edges and such.
If I got it right, you'll need to change the blend mode to the following befo