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msbuild

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tupaschoal
tupaschoal commented May 1, 2020

Create an overload of gfx_draw_string_left on \src\openrct2\drawing\Text.cpp with the same name, but that takes a const ScreenCoordsXY& object instead of an int32_t x and and an int32_t y and replace the calls to the {x ,y} pair by the one using ScreenCoordsXY.

Don't try to do all calls at once, unless it doesn't occur a lot, as this might lead to a huge PR. When we stop using the

Forgind
Forgind commented Nov 9, 2019

There seems to be a problem with nodemode (an internal flag) without an argument.
I set MSBUILDDEBUGONSTART to 1 and built a project that referenced two other libraries using the command:
<path to MSBuild.exe> <path to project file> /m /nodemode /nodereuse:false

Expected behavior: useful error message about how nodemode works.
Actual behavior: unexpected bug with a message asking me to fil

leotsarev
leotsarev commented Jul 19, 2019

Given:
There is some rule in nsdepcop. Say <Allowed From="*" To="Foo"> and there is no references to Foo namespace in csproj

Actual result: no warning
Expected result: warning that rule is excess and could be removed.

Benefit: keeping your nsdepcop files nice and clean.

fhaag
fhaag commented Dec 10, 2017

Could you add a simple example of how to actually modify an .sln file? I am looking for something like, e.g. load an .sln file, search through the names of projects included in it, and remove one of these project inclusions, then save the .sln file again. How is this done?

Unfortunately, I failed to see any hint to that in the readme file. There is some talk about custom "handlers" that c

shaipetel
shaipetel commented Aug 29, 2019

When I use this tool and build my project in debug mode, the merged dll that is produced is missing the debug symbols and I cannot debut it.

Is there an easy fix for this?
I see DebugInfo property is documented to be "true" by default, but perhaps I should create a settings file and set it to true?

I'm running off the default settings, don't have a config file in my project.

Thanks!

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