webxr
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May 28, 2020 - TypeScript
If a material has an existing prefiltered cubemap set, then updating the material's cubemap property material.cubeMap = cubemapAsset.resource will have no effect as this call doesn't update the prefiltered textures in the material.
Changing a material's cubemap should at least clear old cubemap data, and ideally update it to the new maps.
In section 3.4 (Feature Dependencies), you'll find tables describing the features and their dependencies in terms of user consent and feature policy.
In particular, there's the information in the screen capture I have included here:
The table says that local requires consent for
Community contribution added in #1125
Controls a transform scale on the built-in AR button only. Eventually this could be deprecated in favor of using a ::part.
We should expose values like the build version number, as well as what dpdb values are being used easily from WebVRPolyfill for debugging
Running the tabs default launch command (-t) does not respect redirects at the target.
$ node . -t https://aframe.io/a-painter
https://aframe.io/a-painter/ and serve HTML there:
$ curl -i https://aframe.io/a-painter
HTTP/1.1 301 Moved Permanently
Date: Mon, 03 Jun 2019 20:10:27 GMT
Content-Type: text/ht
It may save a few headaches to mention in either the README or on the pages themselves the secure context requirement for WebXR, needing either https or localhost/127.0.0.1, and how to go about that. Via immersive-web/webxr-samples#47
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Oct 30, 2019 - JavaScript
If a map has a floor anchor, it won't get used properly. If the user reset tracking, or the floor anchor gets deleted, things break.
webxr-2019 branch has been merged to master #75. But Readme looks still old, for example navigator.xr doesn't have requestDevice() method now. I'm happy if readme is updated.
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May 2, 2019 - JavaScript
Add a Text Element
You should be able to add text to a scene. Either as a Text Geometry or SDF text, probably both.
There's already a text component in AFrame that we can use in Hubs. We would need to add a new Spoke node with the ability to preview the text.
I think we should export the following properties:
value
align
anchor
baseline
color
he
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Jan 22, 2019 - JavaScript
Noticed the right half of the keyboard works correctly for transparency during hover, but the left side keys show a black background on hover. The keys circled below are the ones tested as having this issue.


- public release: APKs are available from the
0.1release, its [initial public release](https://blog.mozvr.com/firefox-reality-b
Type all the things!
At the moment most of the source code is typed as any which is a start but not particularly useful. Some of the types might require some runtime inspection because they are coming from the vendorered artoolkit library.
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May 28, 2020 - JavaScript
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May 26, 2020
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Jan 29, 2019 - JavaScript
XR canvas mirroring
Exokit by default does not render back to the main canvas when already in XR mode.
We should probably make it a configuration option to mirror back to the page canvas, and otherwise put up a blocker that the XR session is in progress and you should put on your headset.
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Description of the problem
It seems lack of some properties in
MeshPhysicalMaterialdocument.https://threejs.org/docs/#api/en/materials/MeshPhysicalMaterial
Ever what I noticed are
We should update.
Three.js version
Browser