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webxr

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three.js
engine
daredevildave
daredevildave commented Feb 26, 2019

If a material has an existing prefiltered cubemap set, then updating the material's cubemap property material.cubeMap = cubemapAsset.resource will have no effect as this call doesn't update the prefiltered textures in the material.

Changing a material's cubemap should at least clear old cubemap data, and ideally update it to the new maps.

a2sheppy
a2sheppy commented Oct 17, 2019

In section 3.4 (Feature Dependencies), you'll find tables describing the features and their dependencies in terms of user consent and feature policy.

In particular, there's the information in the screen capture I have included here:

image

The table says that local requires consent for

exokit
avaer
avaer commented Jun 3, 2019

Running the tabs default launch command (-t) does not respect redirects at the target.

$ node . -t https://aframe.io/a-painter

☝️ The above will error, even though the server will redirect to https://aframe.io/a-painter/ and serve HTML there:

$ curl -i https://aframe.io/a-painter
HTTP/1.1 301 Moved Permanently
Date: Mon, 03 Jun 2019 20:10:27 GMT
Content-Type: text/ht
robertlong
robertlong commented Apr 13, 2020

You should be able to add text to a scene. Either as a Text Geometry or SDF text, probably both.

There's already a text component in AFrame that we can use in Hubs. We would need to add a new Spoke node with the ability to preview the text.

I think we should export the following properties:

value
align
anchor
baseline
color
he

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