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multiplayer-game-server

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LinuxGSM
namel
namel commented May 9, 2018

On the GameObject and its immediate sub-classes.

either:

  1. modify the constructor such that the third argument is netscheme. If this design is chosen, then make it clear that CLASSes in the netscheme must support the copy() method

or:
2. sub-classes must implement a setNetscheme() method which should always be called immediately after the constructor.

in both cases, make it clear that

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