c-plus-plus
C++ is a popular and widely used mid-level language. It was designed as an extension of the C language.
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The function IsStandardTx can return a number of reasons for non-standard transactions. A few of those are currently tested on one hand by the unit test test_IsStandard (transaction_tests.cpp), directly checking the result of the function call, on the other hand by the functional test mempool_accept.py, indirectly testing by using the testmempoolaccept RPC and checking the `reject-reason
https://github.com/opencv/opencv/blob/1acadd363b0d0ffcdabac8af3196cb65bef426b1/modules/photo/src/seamless_cloning.cpp#L54
reason: all images with 4 channels (alpha channels) are required to be converted to 3 channels on the client side, then back to 3 channels just for API compatibility purposes.
https://img.shields.io/github/license/owner/repo.svg
for example
https://img.shields.io/github/license/fffaraz/awesome-cpp.svg
It redirects to actual svg for license, so you can use direct links for the libraries not in github.
What's the ETA for updating the massively outdated documentation?
Please update all documents that are related building CNTK from source with latest CUDA dependencies that are indicated in CNTK.Common.props and CNTK.Cpp.props.
I tried to build from source, but it's a futile effort.
- cocos2d-x version: 3.17
- devices test on: windows, maybe all platforms
- developing environments
- NDK version:
- Xcode version:
- VS version:
- browser type and version:
Steps to Reproduce:
ui::EditBox* edi = ui::EditBox::create(ada->getContentSize(), "CloseSelected.png");
edi->setInputMode(ui::EditBox::InputMode::NUMERIC);
rootNode->addChild(edi);
edi->setCo
Here is some general documentation improvement suggestion regarding flatbuffers. This is what I remember struggling with (from the top of my head). Also some point might be a little bit opinionated.
Some of the points were taken from #5387.
- Regarding the builder:
- The fact that its kinda like an arena allocator used for serialization.
- The concept of offsets, what do they repre
TextMate is a graphical text editor for macOS 10.12 or later
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Updated
Dec 30, 2019 - Objective-C++
Describe the new feature
I love how an image in a blob column con be viewed live in the "Edit Content" window. However my images are often big and by default the window only shows a small part of it. I need to scroll horizontally and/or vertically to see different things in the image. It would be great
Hello there! Cool framework project!!
It accepts translation to Portuguese-Brazil in documentations?
Bug report
Describe the bug
Here is a clear and concise description of what the problem is:
Right now we give the following information (e.g.):
openage v0.4.0-69-g9412facd
opengl
MSVC 19.16.27032.1 [/DWIN32 /D_WINDOWS /W3 /GR /EHsc /MP]
Cython 0.29.14
For future debugging on the user side we could give more information:
- OpenGL version number
- nyan-lib version number
- libc
- sdl-version
- Qt-version
- maybe even opus-codec version
In addition:
jj quote:
What the hell means "it's very likely this issue is fixed."?
There should be a test and a proof the issue is fixed, this is not how issues works.
And, in fact, the issue CRYTEK/CRYENGINE#606 is not fixed and still present in 5.6
When there's a space in the engine installation folder, for example mine is in:
IF YOU ARE REPORTING A BUG OR PROBLEM WITH DLIB THEN FILL OUT THE ENTIRE TEMPLATE BELOW. ISSUES ASKING QUESTIONS ABOUT WHY SOMETHING DOESN'T WORK THAT FAIL TO FILL OUT THE ENTIRE TEMPLATE WILL BE CLOSED.
It is OK to suggest interesting improvements to dlib, even if you are not volunteering to implement them. **However, the issue tracker is not a code writing service, do not ask for someone to
I have come across few tasks (e.g. egs/tedlium/) which do not provide a README. This makes it difficult for experimenters to start working on this task. It would be great if we start adding the necessary details in a README for the existing tasks and create an LVCSR task template directory for new tasks to aid reviewers/task-designers.
e.g.
egs/template/
|----->README.md (details ofIs there an API command that can be used to rename a file within a torrent?
The feature to allow the WebUI to rename files within a torrent was discussed in #8892 and was implemented in #11029.
These changes were implemented using the api/v2/torrents/renameFile API command as seen below:
https://github.com/qbittorrent/qBittorrent/blob/a652c39394f68c1bca65c675f3b648fc003fe287/src/we
Frequent bug: while sorting by y-coordinate, the vertices are sorted, but the data coming with the vertices is not.
Gouraud shading, forgot to sort intensities
In my case I was calculating a barycentric coordinate of one vertex and assigning it to a different vertex by mistake.
The artifacts looked exactly the same as you presented, if it is the same problem then the description could be
Aseprite v1.2.16.2-x64, Windows 10.
As per #2207, Alt+LMB on the eye icon next to a layer is intended to hide all other layers, or to restore layers which have previously been hidden.
This works as expected for most layers. However, when one or more layers are selected (by clicking on their name in the timeline), Alt+LMB has no effect on those layers. I believe the mouse input is being inter
window_scenery_tab_entries located in libopenrct2ui/windows/Scenery.cpp is an array of all of the scenery items on a tab in the scenery window. The type is uint16_t but this is actually a lie. The type is actually a struct of scenery type and scenery tab index stuffed into a uint16_t! This issue is for fixing this.
Create a new struct for the tab entry that has two fields type and `
http://fmtlib.net/dev/api.html doesn't list public methods inherited from fmt::internal::basic_buffer. Is it intentional and users are not supposed to call those methods?
Add a field on the breakpoint that shows the number of times a breakpoint was hit. See The -break-list Command.
gdbgui Roadmap
As as a user I would expect all of the following calls to behave indentically. Only the first two calls works, the other two are incorrect. All of these should be able to parse a multiline example.
ex = vw.parse("| a:1 b:0.5\n0:0.1:0.75 | a:0.5 b:1 c:2")
print(ex)
ex = vw.parse("""| a:1 b:0.5
0:0.1:0.75 | a:0.5 b:1 c:2""")
print(ex)
ex = vw.parse("""
| a:1 b:0.5
0:0.1:0.75 | a:0
Collision capsule
For physics engine much easier is deal with capsules instead of ellipse, now on tiled side i use ellipse to determinate capsule colliders, would be nice to have ability, to switch between ellipse / capsule representation of circles when width and height are not equals, or maybe just add new shape ?



Consider the following snippet run in the main process where one wants to listen for
"will-prevent-default"events and after some asynchronous operation (do_something, a call which returns aPromise) initiated by the event listener, depending on the result (result) of the operation, callpreventDefaulton the even