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c-plus-plus

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C++ is a popular and widely used mid-level language. It was designed as an extension of the C language.

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electron
theStack
theStack commented Nov 6, 2019

The function IsStandardTx can return a number of reasons for non-standard transactions. A few of those are currently tested on one hand by the unit test test_IsStandard (transaction_tests.cpp), directly checking the result of the function call, on the other hand by the functional test mempool_accept.py, indirectly testing by using the testmempoolaccept RPC and checking the `reject-reason

IvanFarkas
IvanFarkas commented May 28, 2019

What's the ETA for updating the massively outdated documentation?

Please update all documents that are related building CNTK from source with latest CUDA dependencies that are indicated in CNTK.Common.props and CNTK.Cpp.props.
I tried to build from source, but it's a futile effort.

drelaptop
drelaptop commented Aug 28, 2018
  • cocos2d-x version: 3.17
  • devices test on: windows, maybe all platforms
  • developing environments
    • NDK version:
    • Xcode version:
    • VS version:
    • browser type and version:

Steps to Reproduce:

ui::EditBox* edi = ui::EditBox::create(ada->getContentSize(), "CloseSelected.png");
 edi->setInputMode(ui::EditBox::InputMode::NUMERIC);
 rootNode->addChild(edi);
 edi->setCo
jean-airoldie
jean-airoldie commented Jun 6, 2019

Here is some general documentation improvement suggestion regarding flatbuffers. This is what I remember struggling with (from the top of my head). Also some point might be a little bit opinionated.

Some of the points were taken from #5387.

  • Regarding the builder:
    • The fact that its kinda like an arena allocator used for serialization.
    • The concept of offsets, what do they repre
simonsan
simonsan commented Nov 2, 2019

Right now we give the following information (e.g.):

openage v0.4.0-69-g9412facd
opengl
MSVC 19.16.27032.1 [/DWIN32 /D_WINDOWS /W3 /GR /EHsc /MP]
Cython 0.29.14

For future debugging on the user side we could give more information:

  • OpenGL version number
  • nyan-lib version number
  • libc
  • sdl-version
  • Qt-version
  • maybe even opus-codec version

In addition:
jj quote:

Micla-SHL
Micla-SHL commented Dec 16, 2019

IF YOU ARE REPORTING A BUG OR PROBLEM WITH DLIB THEN FILL OUT THE ENTIRE TEMPLATE BELOW. ISSUES ASKING QUESTIONS ABOUT WHY SOMETHING DOESN'T WORK THAT FAIL TO FILL OUT THE ENTIRE TEMPLATE WILL BE CLOSED.

It is OK to suggest interesting improvements to dlib, even if you are not volunteering to implement them. **However, the issue tracker is not a code writing service, do not ask for someone to

vijayaditya
vijayaditya commented Jun 11, 2019

I have come across few tasks (e.g. egs/tedlium/) which do not provide a README. This makes it difficult for experimenters to start working on this task. It would be great if we start adding the necessary details in a README for the existing tasks and create an LVCSR task template directory for new tasks to aid reviewers/task-designers.
e.g.

egs/template/
|----->README.md (details of
matiTechno
matiTechno commented Dec 19, 2019

Frequent bug: while sorting by y-coordinate, the vertices are sorted, but the data coming with the vertices is not.
Gouraud shading, forgot to sort intensities

In my case I was calculating a barycentric coordinate of one vertex and assigning it to a different vertex by mistake.
The artifacts looked exactly the same as you presented, if it is the same problem then the description could be

hiddenhare
hiddenhare commented Dec 17, 2019

Aseprite v1.2.16.2-x64, Windows 10.

As per #2207, Alt+LMB on the eye icon next to a layer is intended to hide all other layers, or to restore layers which have previously been hidden.

This works as expected for most layers. However, when one or more layers are selected (by clicking on their name in the timeline), Alt+LMB has no effect on those layers. I believe the mouse input is being inter

duncanspumpkin
duncanspumpkin commented Oct 6, 2019

window_scenery_tab_entries located in libopenrct2ui/windows/Scenery.cpp is an array of all of the scenery items on a tab in the scenery window. The type is uint16_t but this is actually a lie. The type is actually a struct of scenery type and scenery tab index stuffed into a uint16_t! This issue is for fixing this.

Create a new struct for the tab entry that has two fields type and `

jackgerrits
jackgerrits commented Aug 14, 2019

As as a user I would expect all of the following calls to behave indentically. Only the first two calls works, the other two are incorrect. All of these should be able to parse a multiline example.

ex = vw.parse("| a:1 b:0.5\n0:0.1:0.75 | a:0.5 b:1 c:2")
print(ex)

ex = vw.parse("""| a:1 b:0.5
0:0.1:0.75 | a:0.5 b:1 c:2""")
print(ex)

ex = vw.parse("""
| a:1 b:0.5
0:0.1:0.75 | a:0

Created by Bjarne Stroustrup

Released October 1985

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