The Wayback Machine - https://web.archive.org/web/20190825204023/https://github.com/godotengine/godot
Skip to content
Please note that GitHub no longer supports your web browser.

We recommend upgrading to the latest Google Chrome or Firefox.

Godot Engine – Multi-platform 2D and 3D game engine
C++ Java C# Python GLSL Objective-C++ Other
Branch: master
Clone or download
akien-mga Merge pull request #31496 from nekomatata/fix-text-edit-insert-selection
Update TextEdit selection when inserting line
Latest commit 0985d5f Aug 25, 2019
Permalink
Type Name Latest commit message Commit time
Failed to load latest commit information.
.github remove karroffel from CODEOWNERS file Aug 23, 2019
core Add forgotten pointer checking Aug 24, 2019
doc Tree: fix and expose icon modulation Aug 24, 2019
drivers Fix hint range step for integer in shaders Aug 25, 2019
editor Fix _get_description param name (visual shaders) Aug 25, 2019
main Merge pull request #31437 from volzhs/vibrate-mobile Aug 21, 2019
misc Bump gradle version to 5.1.1 Aug 21, 2019
modules Set C# 7 as LangVersion for GodotTools and Godot API projects Aug 25, 2019
platform iOS>=11 platform - when handling gestures on screen edges, godot apps… Aug 21, 2019
scene Merge pull request #31496 from nekomatata/fix-text-edit-insert-selection Aug 25, 2019
servers Merge pull request #31596 from Chaosus/shader_switch Aug 24, 2019
thirdparty Fix error when building assimp on older Mac OS X version. Aug 1, 2019
.appveyor.yml AppVeyor: Skip saving cache on non-master branches Jul 2, 2019
.clang-format clang-format: Set standard for ObjC++ Feb 9, 2019
.editorconfig Include SConstruct in .editorconfig May 26, 2019
.gitattributes Git: Explicitly list binary files as such to avoid EOL change May 25, 2019
.gitignore Travis CI: Test project exporting/script running in the headless editor Aug 20, 2019
.mailmap Update AUTHORS and DONORS list Mar 5, 2019
.travis.yml Travis CI: Test project exporting/script running in the headless editor Aug 20, 2019
AUTHORS.md Update AUTHORS and DONORS list Aug 2, 2019
CHANGELOG.md Bump version to 3.1-stable \o/ Mar 13, 2019
CONTRIBUTING.md Minor English fix Apr 6, 2019
COPYRIGHT.txt Merge pull request #30515 from akien-mga/tinyexr-a685e33 Jul 11, 2019
DONORS.md Update AUTHORS and DONORS list Aug 2, 2019
LICENSE.txt Update copyright statements to 2019 Jan 1, 2019
LOGO_LICENSE.md Improve documentation of thirdparty code snippets May 7, 2017
README.md Add Weblate badge to README.md Jul 6, 2019
SConstruct Prevent editor compilation with regex module disabled, which is not s… Aug 11, 2019
compat.py fixed building using scons with python3 May 28, 2018
gles_builders.py Remove trailing whitespace Nov 20, 2018
icon.png Optimize images losslessly using `oxipng -o6 --strip all --zopfli` Jun 28, 2018
icon.svg Use new Godot icon consistently everywhere May 17, 2017
logo.png Optimize images losslessly using `oxipng -o6 --strip all --zopfli` Jun 28, 2018
logo.svg Use new Godot icon consistently everywhere May 17, 2017
methods.py fix getting correct mingw-w64 version Jul 25, 2019
platform_methods.py Fixed short circuiting on non-Windows platforms Jul 30, 2018
version.py Print engine version to stdout when starting Godot May 28, 2019

README.md

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

Travis Build Status AppVeyor Build Status Code Triagers Badge Translate on Weblate

You can’t perform that action at this time.