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Lightweight and modular C++11/C++14 graphics middleware for games and data visualization
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Updated
Nov 21, 2019 - C++
Cycle-accurate NES emulator in ~1000 lines of code
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Updated
Nov 17, 2019 - C++
Refresh wiki page
For now the wiki page of OpenXRay is a mess!
I mean all necessary pages on all possible languages are trying to fit into main wiki page.
I haven't even found coding conventions from the first time!
That should be structured by the next design:
- Main page contains only links to language main wiki page.
- Language main page contains thematic sections like: Development, Modding, Using, Conti
Currently, only the player controls for one player are saved in the keymap property in the settings file. If we want to support multiple players, we need to save player controls for both players in the settings.
If we do this, we still need a backwards compatible way of reading the previous keymap settings, so that those don't get lost.
This will need a bit of discussion, I guess.
From the comment in SDL_filesystem.h:
Please call SDL_free() on the pointer when you are done with it
When building the project with MSVC, I ran into some debug heap asserts early into the program startup.
The culprit appears to be the code in m_config.c that does free(prefdir) as changing these to SDL_free(prefdir) resolved the issue.
I'm not sure what to do about `GetDefaultConfi
The APIs and steps required to do custom OpenGL drawing are hard to follow I find.
Examples are good but having a tutorial that shows how to set something up and explains steps along the way would help a great deal with using the functionality effectively.
Opensource crossplatform Fallout 2™ game engine writen in C++ and SDL.
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Updated
Nov 19, 2019 - C++
Modify the setup.py so it produce bdist_wheel for manylinux including the libgraphqlparser.so/a
Modify the build process so this wheel is uploaded to pypi
Modify the cffi part of tartiflette/parser so it loads this lib instead of the local one.
Validate all appearances of these 6 constructors, as described in their comments:
An easier and related task is to catch occurrences of the last 3 of the constructors where the first argument is an empty list (and so the terrain modification can ne
Currently mixer documentation refer to SDL_ttf website. This is inconvenient, copy function descriptions here instead. While at it, recheck completeness of \throw items.
Is your feature request related to a problem? Please describe.
Standard mode has the usual keystrokes for notepad, but there are more that would probably be useful.
Describe the solution you'd like
As a first step, a quick review of the common keystrokes in notepad/wordpad/work, for example might throw up some obvious ones we could add
A NES Emulator written for fun and learning - first implementation of wideNES
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Updated
Nov 9, 2019 - C++
GUIslice drag & drop embedded GUI in C for touchscreen TFT on Arduino, Raspberry Pi, ARM, ESP8266 / ESP32 / M5stack using Adafruit-GFX / TFT_eSPI / UTFT / SDL
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Updated
Nov 21, 2019 - C
Simplify travis file
As a reference see:
https://docs.travis-ci.com/user/languages/haskell/
and
https://github.com/ivanperez-keera/dunai/blob/develop/.travis.yml
That is, use the standard building image for Haskell ("ghc" variable, remove install section, etc.).


image.load() does not accept pathlib.Path objects, needs a plain string