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sdl

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xray-16
kacejot
kacejot commented Aug 1, 2019

For now the wiki page of OpenXRay is a mess!
I mean all necessary pages on all possible languages are trying to fit into main wiki page.
I haven't even found coding conventions from the first time!

That should be structured by the next design:

  • Main page contains only links to language main wiki page.
  • Language main page contains thematic sections like: Development, Modding, Using, Conti
tobbi
tobbi commented Jun 27, 2018

Currently, only the player controls for one player are saved in the keymap property in the settings file. If we want to support multiple players, we need to save player controls for both players in the settings.

If we do this, we still need a backwards compatible way of reading the previous keymap settings, so that those don't get lost.

This will need a bit of discussion, I guess.

zx64
zx64 commented Dec 1, 2018

From the comment in SDL_filesystem.h:
Please call SDL_free() on the pointer when you are done with it

When building the project with MSVC, I ran into some debug heap asserts early into the program startup.
The culprit appears to be the code in m_config.c that does free(prefdir) as changing these to SDL_free(prefdir) resolved the issue.

I'm not sure what to do about `GetDefaultConfi

Mikolaj
Mikolaj commented Oct 5, 2019

Validate all appearances of these 6 constructors, as described in their comments:

https://github.com/LambdaHack/LambdaHack/blob/950b6af38073b690df3fd0d38895e5097c0d3b6e/definition-src/Game/LambdaHack/Content/TileKind.hs#L56-L66

An easier and related task is to catch occurrences of the last 3 of the constructors where the first argument is an empty list (and so the terrain modification can ne

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