haxelib
Here are 74 public repositories matching this topic...
-
Updated
Oct 10, 2019 - Haxe
Commit in question
#574 -> Updated Scene to return empty containers
Comment
I feel like it makes sense to use some form of memoization
If we're querying the existing entity types and someone attempts to get a qualifying Entity, then cache the result as empty
much like adding an entity of that type, but with no actual allocation other than the array
Ben Morris's suggestion:
-
Updated
Aug 15, 2019 - Haxe
Would be nice to restrict shape size min/max per step in the options. This way I would start with huge shapes in the beginning, and progressively in later stages reduce the size when more details should be added.
( Would work great with the focus areas from #3 )
As in the loadGraphic method on regular FlxSprites. Handy for when you want to manipulate the gfx for a certain sprite instance without affecting others using the same bmp resource.
On desktop, transitions work exactly as I would expect them to.
However, on web browsers, I get this:
Looking at the image cache, the transition tile sprites are loaded.



Call FlxG.gamepads.firstActive.firstJustPressedID() with an xbox controller plugged in. It will always return GUIDE when nothing is pressed.
The reason is simply that the the raw ID for the guide button on xbox controllers is -1, which is also the id flixel uses for NONE. We hit https://github.com/HaxeFlixel/flixel/blob/master/flixel/input/gamepad/mappings/XInputMapping.hx#L34 when doing getID(