You can use ML Kit to detect and track objects across frames of video.
When you pass ML Kit images, ML Kit returns, for each image, a list of up to five detected objects and their position in the image. When detecting objects in video streams, every object has an ID that you can use to track the object across images. You can also optionally enable coarse object classification, which labels objects with broad category descriptions.
See the ML Kit Material Design showcase app and the ML Kit quickstart sample on GitHub for examples of this API in use.
Before you begin
- If you haven't already, add Firebase to your Android project.
- In your project-level
build.gradlefile, make sure to include Google's Maven repository in both yourbuildscriptandallprojectssections. - Add the dependencies for the ML Kit Android libraries to your module
(app-level) Gradle file (usually
app/build.gradle):dependencies { // ... implementation 'com.google.firebase:firebase-ml-vision:22.0.0' implementation 'com.google.firebase:firebase-ml-vision-object-detection-model:18.0.0' }
1. Configure the object detector
To start detecting and tracking objects, first create an instance of
FirebaseVisionObjectDetector, optionally specifying any detector settings you
want to change from the default.
Configure the object detector for your use case with a
FirebaseVisionObjectDetectorOptionsobject. You can change the following settings:Object Detector Settings Detection mode STREAM_MODE(default) |SINGLE_IMAGE_MODEIn
STREAM_MODE(default), the object detector runs with low latency, but might produce incomplete results (such as unspecified bounding boxes or category labels) on the first few invocations of the detector. Also, inSTREAM_MODE, the detector assigns tracking IDs to objects, which you can use to track objects across frames. Use this mode when you want to track objects, or when low latency is important, such as when processing video streams in real time.In
SINGLE_IMAGE_MODE, the object detector waits until a detected object's bounding box and (if you enabled classification) category label are available before returning a result. As a consequence, detection latency is potentially higher. Also, inSINGLE_IMAGE_MODE, tracking IDs are not assigned. Use this mode if latency isn't critical and you don't want to deal with partial results.Detect and track multiple objects false(default) |trueWhether to detect and track up to five objects or only the most prominent object (default).
Classify objects false(default) |trueWhether or not to classify detected objects into coarse categories. When enabled, the object detector classifies objects into the following categories: fashion goods, food, home goods, places, plants, and unknown.
The object detection and tracking API is optimized for these two core use cases:
- Live detection and tracking of the most prominent object in the camera viewfinder
- Detection of multiple objects from a static image
To configure the API for these use cases:
Java
// Live detection and tracking FirebaseVisionObjectDetectorOptions options = new FirebaseVisionObjectDetectorOptions.Builder() .setDetectorMode(FirebaseVisionObjectDetectorOptions.STREAM_MODE) .enableClassification() // Optional .build(); // Multiple object detection in static images FirebaseVisionObjectDetectorOptions options = new FirebaseVisionObjectDetectorOptions.Builder() .setDetectorMode(FirebaseVisionObjectDetectorOptions.SINGLE_IMAGE_MODE) .enableMultipleObjects() .enableClassification() // Optional .build();Kotlin
// Live detection and tracking val options = FirebaseVisionObjectDetectorOptions.Builder() .setDetectorMode(FirebaseVisionObjectDetectorOptions.STREAM_MODE) .enableClassification() // Optional .build() // Multiple object detection in static images val options = FirebaseVisionObjectDetectorOptions.Builder() .setDetectorMode(FirebaseVisionObjectDetectorOptions.SINGLE_IMAGE_MODE) .enableMultipleObjects() .enableClassification() // Optional .build()Get an instance of
FirebaseVisionObjectDetector:Java
FirebaseVisionObjectDetector objectDetector = FirebaseVision.getInstance().getOnDeviceObjectDetector(); // Or, to change the default settings: FirebaseVisionObjectDetector objectDetector = FirebaseVision.getInstance().getOnDeviceObjectDetector(options);Kotlin
val objectDetector = FirebaseVision.getInstance().getOnDeviceObjectDetector() // Or, to change the default settings: val objectDetector = FirebaseVision.getInstance().getOnDeviceObjectDetector(options)
2. Run the object detector
To detect and track objects, pass images to the FirebaseVisionObjectDetector
instance's processImage() method.
For each frame of video or image in a sequence, do the following:
Create a
FirebaseVisionImageobject from your image.- To create a
FirebaseVisionImageobject from aBitmapobject:The image represented by theJava
FirebaseVisionImage image = FirebaseVisionImage.fromBitmap(bitmap);
Kotlin
val image = FirebaseVisionImage.fromBitmap(bitmap)
Bitmapobject must be upright, with no additional rotation required. - To create a
FirebaseVisionImageobject from amedia.Imageobject, such as when capturing an image from a device's camera, first determine the angle the image must be rotated to compensate for both the device's rotation and the orientation of camera sensor in the device:Java
private static final SparseIntArray ORIENTATIONS = new SparseIntArray(); static { ORIENTATIONS.append(Surface.ROTATION_0, 90); ORIENTATIONS.append(Surface.ROTATION_90, 0); ORIENTATIONS.append(Surface.ROTATION_180, 270); ORIENTATIONS.append(Surface.ROTATION_270, 180); } /** * Get the angle by which an image must be rotated given the device's current * orientation. */ @RequiresApi(api = Build.VERSION_CODES.LOLLIPOP) private int getRotationCompensation(String cameraId, Activity activity, Context context) throws CameraAccessException { // Get the device's current rotation relative to its "native" orientation. // Then, from the ORIENTATIONS table, look up the angle the image must be // rotated to compensate for the device's rotation. int deviceRotation = activity.getWindowManager().getDefaultDisplay().getRotation(); int rotationCompensation = ORIENTATIONS.get(deviceRotation); // On most devices, the sensor orientation is 90 degrees, but for some // devices it is 270 degrees. For devices with a sensor orientation of // 270, rotate the image an additional 180 ((270 + 270) % 360) degrees. CameraManager cameraManager = (CameraManager) context.getSystemService(CAMERA_SERVICE); int sensorOrientation = cameraManager .getCameraCharacteristics(cameraId) .get(CameraCharacteristics.SENSOR_ORIENTATION); rotationCompensation = (rotationCompensation + sensorOrientation + 270) % 360; // Return the corresponding FirebaseVisionImageMetadata rotation value. int result; switch (rotationCompensation) { case 0: result = FirebaseVisionImageMetadata.ROTATION_0; break; case 90: result = FirebaseVisionImageMetadata.ROTATION_90; break; case 180: result = FirebaseVisionImageMetadata.ROTATION_180; break; case 270: result = FirebaseVisionImageMetadata.ROTATION_270; break; default: result = FirebaseVisionImageMetadata.ROTATION_0; Log.e(TAG, "Bad rotation value: " + rotationCompensation); } return result; }Kotlin
private val ORIENTATIONS = SparseIntArray() init { ORIENTATIONS.append(Surface.ROTATION_0, 90) ORIENTATIONS.append(Surface.ROTATION_90, 0) ORIENTATIONS.append(Surface.ROTATION_180, 270) ORIENTATIONS.append(Surface.ROTATION_270, 180) } /** * Get the angle by which an image must be rotated given the device's current * orientation. */ @RequiresApi(api = Build.VERSION_CODES.LOLLIPOP) @Throws(CameraAccessException::class) private fun getRotationCompensation(cameraId: String, activity: Activity, context: Context): Int { // Get the device's current rotation relative to its "native" orientation. // Then, from the ORIENTATIONS table, look up the angle the image must be // rotated to compensate for the device's rotation. val deviceRotation = activity.windowManager.defaultDisplay.rotation var rotationCompensation = ORIENTATIONS.get(deviceRotation) // On most devices, the sensor orientation is 90 degrees, but for some // devices it is 270 degrees. For devices with a sensor orientation of // 270, rotate the image an additional 180 ((270 + 270) % 360) degrees. val cameraManager = context.getSystemService(CAMERA_SERVICE) as CameraManager val sensorOrientation = cameraManager .getCameraCharacteristics(cameraId) .get(CameraCharacteristics.SENSOR_ORIENTATION)!! rotationCompensation = (rotationCompensation + sensorOrientation + 270) % 360 // Return the corresponding FirebaseVisionImageMetadata rotation value. val result: Int when (rotationCompensation) { 0 -> result = FirebaseVisionImageMetadata.ROTATION_0 90 -> result = FirebaseVisionImageMetadata.ROTATION_90 180 -> result = FirebaseVisionImageMetadata.ROTATION_180 270 -> result = FirebaseVisionImageMetadata.ROTATION_270 else -> { result = FirebaseVisionImageMetadata.ROTATION_0 Log.e(TAG, "Bad rotation value: $rotationCompensation") } } return result }Then, pass the
media.Imageobject and the rotation value toFirebaseVisionImage.fromMediaImage():Java
FirebaseVisionImage image = FirebaseVisionImage.fromMediaImage(mediaImage, rotation);
Kotlin
val image = FirebaseVisionImage.fromMediaImage(mediaImage, rotation)
- To create a
FirebaseVisionImageobject from aByteBufferor a byte array, first calculate the image rotation as described above.Then, create a
FirebaseVisionImageMetadataobject that contains the image's height, width, color encoding format, and rotation:Java
FirebaseVisionImageMetadata metadata = new FirebaseVisionImageMetadata.Builder() .setWidth(480) // 480x360 is typically sufficient for .setHeight(360) // image recognition .setFormat(FirebaseVisionImageMetadata.IMAGE_FORMAT_NV21) .setRotation(rotation) .build();Kotlin
val metadata = FirebaseVisionImageMetadata.Builder() .setWidth(480) // 480x360 is typically sufficient for .setHeight(360) // image recognition .setFormat(FirebaseVisionImageMetadata.IMAGE_FORMAT_NV21) .setRotation(rotation) .build()Use the buffer or array, and the metadata object, to create a
FirebaseVisionImageobject:Java
FirebaseVisionImage image = FirebaseVisionImage.fromByteBuffer(buffer, metadata); // Or: FirebaseVisionImage image = FirebaseVisionImage.fromByteArray(byteArray, metadata);
Kotlin
val image = FirebaseVisionImage.fromByteBuffer(buffer, metadata) // Or: val image = FirebaseVisionImage.fromByteArray(byteArray, metadata)
- To create a
FirebaseVisionImageobject from a file, pass the app context and file URI toFirebaseVisionImage.fromFilePath():Java
FirebaseVisionImage image; try { image = FirebaseVisionImage.fromFilePath(context, uri); } catch (IOException e) { e.printStackTrace(); }Kotlin
val image: FirebaseVisionImage try { image = FirebaseVisionImage.fromFilePath(context, uri) } catch (e: IOException) { e.printStackTrace() }
- To create a
Pass the image to the
processImage()method:Java
objectDetector.processImage(image) .addOnSuccessListener( new OnSuccessListener<List<FirebaseVisionObject>>() { @Override public void onSuccess(List<FirebaseVisionObject> detectedObjects) { // Task completed successfully // ... } }) .addOnFailureListener( new OnFailureListener() { @Override public void onFailure(@NonNull Exception e) { // Task failed with an exception // ... } });Kotlin
objectDetector.processImage(image) .addOnSuccessListener { detectedObjects -> // Task completed successfully // ... } .addOnFailureListener { e -> // Task failed with an exception // ... }If the call to
processImage()succeeds, a list ofFirebaseVisionObjects is passed to the success listener.Each
FirebaseVisionObjectcontains the following properties:Bounding box A Rectindicating the position of the object in the image.Tracking ID An integer that identifies the object across images. Null in SINGLE_IMAGE_MODE. Category The coarse category of the object. If the object detector doesn't have classification enabled, this is always FirebaseVisionObject.CATEGORY_UNKNOWN.Confidence The confidence value of the object classificaton. If the object detector doesn't have classification enabled, or the object is classified as unknown, this is null.Java
// The list of detected objects contains one item if multiple object detection wasn't enabled. for (FirebaseVisionObject obj : detectedObjects) { Integer id = obj.getTrackingId(); Rect bounds = obj.getBoundingBox(); // If classification was enabled: int category = obj.getClassificationCategory(); Float confidence = obj.getClassificationConfidence(); }Kotlin
// The list of detected objects contains one item if multiple object detection wasn't enabled. for (obj in detectedObjects) { val id = obj.trackingId // A number that identifies the object across images val bounds = obj.boundingBox // The object's position in the image // If classification was enabled: val category = obj.classificationCategory val confidence = obj.classificationConfidence }
Improving usability and performance
For the best user experience, follow these guidelines in your app:
- Successful object detection depends on the object's visual complexity. Objects with a small number of visual features might need to take up a larger part of the image to be detected. You should provide users with guidance on capturing input that works well with the kind of objects you want to detect.
- When using classification, if you want to detect objects that don't fall cleanly into the supported categories, implement special handling for unknown objects.
Also, check out the ML Kit Material Design showcase app and the Material Design Patterns for machine learning-powered features collection.
When using streaming mode in a real-time application, follow these guidelines to achieve the best framerates:
Don't use multiple object detection in streaming mode, as most devices won't be able to produce adequate framerates.
Disable classification if you don't need it.
- Throttle calls to the detector. If a new video frame becomes
available while the detector is running, drop the frame. See the
VisionProcessorBaseclass in the quickstart sample app for an example. - If you are using the output of the detector to overlay graphics on
the input image, first get the result from ML Kit, then render the image
and overlay in a single step. By doing so, you render to the display surface
only once for each input frame. See the
CameraSourcePreviewandGraphicOverlayclasses in the quickstart sample app for an example. -
If you use the Camera2 API, capture images in
ImageFormat.YUV_420_888format.If you use the older Camera API, capture images in
ImageFormat.NV21format.

