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The Wayback Machine - https://web.archive.org/web/20200526142221/https://github.com/topics/signed-distance-field
Here are
33 public repositories
matching this topic...
a language for making art using mathematics
An Introduction to Raymarching
Dear ImGui Addons Branch = plain unmodified dear imgui plus some extra addon.
Signed-distance field text rendering for Unity
A simple CAD package using signed distance functions
Fast and light-weight Marching Cubes library in C++ without any dependencies.
A Rich Text solution for PixiJS using SDF.
Updated
Apr 9, 2020
JavaScript
Signed Distance Function from triangle mesh.
⭐ Realtime Euclidean distance field generation and rendering
Updated
May 19, 2020
JavaScript
Updated
Apr 1, 2019
Python
Volumetric Modelling components for Rhino Grasshopper.
Updated
May 16, 2020
Python
A collection of header files that can ease OpenGL programming
Pure C multi-channel signed distance field generator
A simple project showing how to integrate a signed distance field ray marcher into Unity's deferred shading pipeline
Updated
Jun 1, 2017
ShaderLab
🔠 Generate distance field bitmaps--vector compression for games
Updated
Apr 12, 2020
Rust
Adaptively sampled distance fields in Julia
Updated
Feb 8, 2020
Jupyter Notebook
Minimal rendering in python for shapes defined implicitely through signed distance functions
Updated
Jan 26, 2019
Python
An experiment with programming CAD in Python
Updated
Apr 3, 2020
Python
Signed distance field font texture generator
A ShaderToy's Demo by Inigo Quilez in a single main.c file
A collection of my weekly shaders for 2020.
Updated
May 21, 2020
GLSL
Generates Signed Distance Field glyphsets from OpenType fonts
Updated
Jul 13, 2019
Python
WebGL 2 Signed Distance Font Renderer with Vertex Displacement Shader
Updated
Feb 13, 2019
JavaScript
Infinity geometry scene in 3D using WebGL2 and Fragment Shaders - A basic Ray Marching demo using repetition of SDF geometry.
Updated
Nov 4, 2019
JavaScript
A simple commandline utility to generate grid-based signed distance field (level set) generator from triangle meshes, using code from Robert Bridson's website.
Golang Image-to-SDF Conversion
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If we document exactly how we export the shader code and make a detailed example this can help other people build out their own.