Counter-Strike Global Offensive for Node.js
This module provides a very flexible interface for interacting with the CS:GO Game Coordinator. It's designed to work with a node-steam-user SteamUser instance.
This is based off of node-tf2.
You will need node-steam-user v4.2.0 or later and Node.js v8 or later to use node-globaloffensive v2.
Setup
First, install it from npm:
$ npm install globaloffensive
Require the module and call its constructor with your SteamUser instance:
const SteamUser = require('steam-user');
const GlobalOffensive = require('globaloffensive');
let user = new SteamUser();
let csgo = new GlobalOffensive(user);To initialize your GC connection, just launch CS:GO via SteamUser normally:
client.gamesPlayed([730]);node-globaloffensive will emit a connectedToGC event when the game coordinator connection has been successfully
established. You shouldn't try to do anything before you receive that event.
Enums
There are some enums that are used by various methods and events. You can find them in enums.js.
Properties
There are a few useful read-only properties available to you.
haveGCSession
true if we're currently connected to the GC, false otherwise. You should only call methods when we have an active GC session.
accountData
A big object containing account data and some statistics including players in-game. Undefined until accountData is emitted.
inventory
An array containing the items in your inventory. Undefined until connectedToGC is emitted.
Methods
Constructor(steamClient)
When instantiating your node-globaloffensive instance, you need to pass your active Steam.SteamClient instance as the sole parameter, as shown here:
var csgo = new GlobalOffensive(steamClient);requestLiveGames()
Request a list of current live tournament games. This is the list you see in the client under Watch -> Live. Listen for the matchList event to get your response.
requestRecentGames(steamid)
Request a list of recent games (max. 8). This is the list you see in the client under Watch -> Your Matches. Listen for the matchList event to get your response.
requestLiveGameForUser(steamid)
Request live game info for a specific user. Listen for the matchList event to get your response.
inspectItem(owner[, assetid][, d][, callback])
owner- The numeric SteamID or market listing ID of the owning Steam account or market listing, as a string; or an entire inspect link.assetid- Ifowneris not an entire inspect link, this is the numeric asset ID of this item, as a stringd- Ifowneris not an entire inspect link, this is the "D" number from the inspect link (the last number following the "D" character)callback- Optional. Called if all parameters are valid when Steam responds to us.item- An object containing the item's dataaccountid- Seems to always benullitemid- The item's asset ID, as a stringdefindex- The item's definition indexpaintindex- The item's paint indexrarity- The item's numeric rarityquality- The item's numeric qualitypaintwear- The item's paint wear percentage, as a float between 0 and 1 (frequently and incorrectly called "float value")paintseed- The item's paint seedkilleaterscoretype- What kind of statistic the StatTrak version of this item tracks (may benullif not StatTrak)killeatervalue- The item's tracked statistic value (kills)customname- The item's custom name via a name tag, ornullif nonestickers- An array of objects describing the stickers applied to this itemslot- What slot this sticker is applied tosticker_id- The ID of this type of stickerwear- Eithernull(not scratched) or a float between 0 and 1 describing how much this sticker has been scratchedscale- Alwaysnull?rotation- Alwaysnull?
inventory- An integer which has no use to youorigin- The numeric origin of this itemquestid- You can ignore this
v1.1.0 or later is required to use this method
Sends the same request to the GC that the official client sends when you inspect an item. If all parameters are correct
and the GC is in a good mood, returns the item's data. Using this for an item your account owns is useless as all
the data is already available in inventory.
The response will arrive in the callback and in the inspectItemInfo event.
requestPlayersProfile(steamid[, callback])
steamid- The numeric SteamID of the Steam account to pull profile data for. Needs to be playing CSGO and be on the friend list of the requesting account.callback- Optional. Called if all parameters are valid when Steam responds to us.profile- An object containing the profiledataaccount_id- Steam account idongoingmatchglobal_stats- Seems to always benullpenalty_secondspenalty_reasonvac_bannedrankingaccount_idrank_id- Matchmaking rank (0-18), starting at 0 for unrankedwins- Number of matchmaking winsrank_change- Seems to always benull
commendationcmd_friendly- The number of "friendly" commendations the account has receivedcmd_teaching- The number of "teaching" commendations the account has receivedcmd_leader- The number of "leader" commendations the account has received
medals- Achievement medals, their ranks and coinsmedal_teammedal_combatmedal_weaponmedal_globalmedal_armsdisplay_items_defidx- Array of coinsfeatured_display_item_defidx
my_current_eventmy_current_event_teamsmy_current_teammy_current_event_stagessurvey_voteactivityseconds_until_next_mission
v1.2.0 or later is required to use this method
Sends the same request to the GC that viewing the CSGO player profile from the in-game friendlist sends. Returns the same information that you would get in-game. This returns the same protobuf that is used when you request your own profile data, so most of it stays empty.
deleteItem(item)
item- The ID of the item you want to delete
1.3.0 or later is required to use this method
Deletes a particular item from your inventory. This is a destructive operation, which cannot be undone.
Events
connectedToGC
Emitted when a GC connection is established. You shouldn't use any methods before you receive this. Note that this may be received (after it's first emitted) without any disconnectedFromGC event being emitted. In this case, the GC simply restarted.
disconnectedFromGC
reason- A value from theGCConnectionStatusenum
Emitted when we're disconnected from the GC for any reason. node-globaloffensive will automatically try to reconnect and will emit connectedToGC when reconnected.
connectionStatus
status- A value from theGCConnectionStatusenumdata- The raw data that was received
Emitted when we receive the status of our connection to the GC. Exactly when this is emitted is currently unknown. This may be removed in the future.
matchList
matches- An array of matchesdata- The raw data that was received
Emitted when we receive a match list, especially after a requestLiveGames() call. This may be emitted at other times. Presently, the exact behavior is unknown.
inspectItemInfo
item- An object containing the item's dataaccountid- Seems to always benullitemid- The item's asset ID, as a stringdefindex- The item's definition indexpaintindex- The item's paint indexrarity- The item's numeric rarityquality- The item's numeric qualitypaintwear- The item's paint wear percentage, as a float between 0 and 1 (frequently and incorrectly called "float value")paintseed- The item's paint seedkilleaterscoretype- What kind of statistic the StatTrak version of this item tracks (may benullif not StatTrak)killeatervalue- The item's tracked statistic value (kills)customname- The item's custom name via a name tag, ornullif nonestickers- An array of objects describing the stickers applied to this itemslot- What slot this sticker is applied tosticker_id- The ID of this type of stickerwear- Eithernull(not scratched) or a float between 0 and 1 describing how much this sticker has been scratchedscale- Alwaysnull?rotation- Alwaysnull?
inventory- An integer which has no use to youorigin- The numeric origin of this itemquestid- You can ignore this
v1.1.0 or later is required to use this method
Emitted in response to an inspectItem() call.
itemAcquired
item- The item that you received
Emitted when you receive a new item.
itemChanged
oldItem- The item's previous stateitem- The item's new state
Emitted when an item in your inventory changes in some way.
itemRemoved
item- The item that you lost
Emitted when an item is removed from your inventory.
playersProfile
profile- An object containing the profile dataaccount_id- Steam account idongoingmatchglobal_stats- Seems to always benullpenalty_secondspenalty_reasonvac_bannedrankingaccount_idrank_id- Matchmaking rank (0-18), starting at 0 for unrankedwins- Number of matchmaking winsrank_change- Seems to always benull
commendationcmd_friendly- The number of "friendly" commendations the account has receivedcmd_teaching- The number of "teaching" commendations the account has receivedcmd_leader- The number of "leader" commendations the account has received
medals- Achievement medals, their ranks and coinsmedal_teammedal_combatmedal_weaponmedal_globalmedal_armsdisplay_items_defidx- Array of coinsfeatured_display_item_defidx
my_current_eventmy_current_event_teamsmy_current_teammy_current_event_stagessurvey_voteactivityseconds_until_next_mission
Emitted in response to an requestPlayersProfile() call.

