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physics-simulation

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CuriousMike56
CuriousMike56 commented May 1, 2020

With flares, you can set a custom activation key using a control number. The control numbers range from 0-500, and 1 would be CTRL+1, 2 would be CTRL+2 and so on, makes sense. However, that page also lists control numbers for other functions:

-   `11` Clutch
-   `12` Parking Brake
-   `40` Starter
-   `45` Axle L
numberoverzero
numberoverzero commented Nov 4, 2017

This may be a lack of grokking Chipmunk, but I noticed that calling Space.add_collision_handler with *(a, b) and *(b, a) gave different handlers, but only one's separate handler was ever called.

Is the ordering significant? I tried swapping the order that I added collision handlers, but it always picked the same one (ie. not just the last one defined).

This isn't a complete sample

Anton-Le
Anton-Le commented Mar 4, 2020

Currently the output at runtime produces, for instance, the following:

PIConGPUVerbose PHYSICS(1) | Courant c*dt <= 1.66765 ? 1
PIConGPUVerbose PHYSICS(1) | species e: omega_p * dt <= 0.1 ? 3.56797e-08

The way the output is formatted I interpret it as a "question to the code", i.e., "Is c*dt <= ?" To which a natural answer would be "Yes/No" or "True/False" and not

spirit

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