The ioquake3 community effort to continue supporting/developing id's Quake III Arena
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Updated
Jan 7, 2020 - C
The ioquake3 community effort to continue supporting/developing id's Quake III Arena
On latest clang trunk, the code
const char *text = ("Content of this directory moved to " +
xdg_data_home + "/openspades")
.c_str();
in https://github.com/yvt/openspades/blob/master/Sources/Gui/Main.cpp#L428
causes the warning
warning: object backing the pointer will be destroyed at the end of the full-expression [-Wdan
ET: Legacy is based on the source code of the Wolfenstein: Enemy Territory which was released under the GPLv3 license. The main goal of this project is to fix bugs, remove old dependencies and make it playable on all major operating systems while still remaining compatible with the ET 2.60b version and as many of its mods as possible.
:video_game: A multiplayer first person shooter game based on Unity Game Engine
UNMAINTAINED: Please have a look at the entity-system
The current console gui tends to get bugged and display only black and I planned to maybe remove it and replace it with a better gui alltogether.
Ideal would be some kind of console that only fills a part of the screen, maybe the upper half or upper third and it being semi transparent so it does not block your view completely.
Right now, when one cancels connecting, the game goes back to the main menu. I think it would be an improvement on user experience to have the game go back to the connection menu, with the IP remembered.
https://github.com/air/encounter/blob/9670d00b38a3a6056c8e628c636dddca52561279/js/Touch.js#L24
For disable dragging you can add {passive: false} as the third argument to addEventListener
document.addEventListener('touchmove', function(event) {
event.preventDefault();
},{passive: false});
A port to the OpenPandora (and working fine on plain Linux) of the open source version of a game engine developed by Croteam for the classic Serious Sam games. Status: Working (for both FE and SE).
Neural Network Aimbot for FPS games with custom training mode written in C++ providing a fast and efficient framework with scripting support ︻デ═一
Are you lagging in Minecraft? Solve that with the Minecraft FPS hack!
Open source fps game developed with Unreal Engine in free time
A multiplayer first-person shooter game in Unity.
Enhanced version of “Rise of the Triad for Linux”.
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From the comment in SDL_filesystem.h:
Please call SDL_free() on the pointer when you are done with itWhen building the project with MSVC, I ran into some debug heap asserts early into the program startup.
The culprit appears to be the code in
m_config.cthat doesfree(prefdir)as changing these toSDL_free(prefdir)resolved the issue.I'm not sure what to do about `GetDefaultConfi