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dragon

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greggman
greggman commented Jul 26, 2017

There's a few, um, less than best practices in the WebGL code. I didn't look at the others

2 examples

  • looking up uniform and attribute locations every frame at render time instead of once at init time

  • assigning properties to WebGLObjects that could be null

There's also questionable issues like forcing 800x600. That might make sense on desktop PCs where you'd be hard pressed to fi

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