Abstract
In this paper a simple approach is proposed to render crack-like patterns and animate cracking propagations on surfaces of 3D objects. With some controllable parameters, generating cracks on an object with variant visual effects such as bumping or carving is flexible. Besides, a proposed script system could generate various cracking animation on 3D objects.
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Hsieh, HH., Tai, WK. (2006). A Straightforward and Intuitive Approach on Generation and Display of Crack-Like Patterns on 3D Objects. In: Nishita, T., Peng, Q., Seidel, HP. (eds) Advances in Computer Graphics. CGI 2006. Lecture Notes in Computer Science, vol 4035. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11784203_51
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DOI: https://doi.org/10.1007/11784203_51
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-35638-7
Online ISBN: 978-3-540-35639-4
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