Tried using sprite outline shader with LineRenderer, works surprisingly well

References:
Sprite shader source: https://forum.unity.com/threads/help-to-find-an-asset-solution.755273/#post-5246960 (2nd shader in that post)
Forum topic: https://forum.unity.com/threads/achieve-a-stroke-transparent-effect-with-the-line-renderer.999682/
Wide Outlines Renderer Feature for URP and ECS/DOTS/Hybrid Renderer
https://gist.github.com/ScottJDaley/6cddf0c8995ed61cac7088e22c983de1
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Wide Outlines Renderer Feature for URP and ECS/DOTS/Hybrid Renderer
https://gist.github.com/ArieLeo/52ed439ac1113f4cb357a0c2465db8cf
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