Built an MCP that lets Claude talk directly to Unity. It helps you create entire games from a single prompt!
Here’s a demo of me creating a “Mario clone” game with one prompt. 👇
You're a VR dev.
Next month, you'll be able to make multiplayer VR games in just hours.
My company is putting the finishing touches on a framework two years in the making.
The best part?
It's free.
Leave a comment below if you're interested in getting early access 👇
You're a kid.
It's 9am. You're in the living room. You put on your VR headset and wave at your classmates' avatars.
The teacher walks in and says, "Today we're learning about the Roman Empire."
The room melts away, replaced by the Coliseum
This is the future of education.
HUGE update to Unity MCP today! Knocked out 9 issues with one PR 😎
Did a whole tool refactor, from 36 tools down to 7. Whatever LLM you use should be much more reliable when calling tools now and should cut down on a lot of the errors people have been getting.
Here's me making
Built an MCP that lets Claude talk directly to Unity. It helps you create entire games from a single prompt!
Here’s a demo of me creating a basic flight sim with one prompt. 👇
Most of you have been corrupted by Meta.
$1,200 is still ridiculously cheap for a standalone VR headset. Especially if we consider their track record with the Index.
Several people have confirmed that Valve is aiming to release new standalone, wireless VR headset (codename Deckard) by the end of 2025. The current price for the full bundle is set to be $1200. Including some "in-house" games (or demos) that are already done. Valve want to give
Am I swapping to Unreal Engine now?
Let's do some math.
Assume we sell a $15 game and we've already hit the minimums for Unity and Unreal (IRL we'll hit Unreal's minimum first).
Unity now takes $0.20 per download.
Unreal takes 5%, so $0.75 per download.
So, no. No switching.