My goal is to give the player total freedom. Everything you see can be build by the player. This is a village I just created in my playthrough to show you all the possibilities.😊
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Hey 😊
I added one important feature to my todo list for the next release. Mobile support! 🥳This will make Island Of Mine accessible to a much bigger audience.
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I always wondered why none of the games I played had this feature. I just implemented an automatic change feature. It automatically swaps out the current tool for the one you need. This is a really nice quality of life improvement😊
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I am currently working on a new mechanic that allows you to place different floor types on the ground. Which floor types would you like to place in your town? (e.g. stone, wood, dirt...) 😊
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Hey😊
there is a new animation when you find a new blueprint. I think the new animation is much better than the old one but I am also open for your feedback ☺️
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Hey😊
I am finally done with the new merchant npc. My goal was to create a shop interface that requires the least amount of clicks, show all relevant informations and that is easy to understand.
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I just finished implementing the new skilltree. I still need to do some minor fixes. With the upcoming update, 26 skills will be available.😊
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Hey everyone! 😊 My game Island Of Mine is finally available for playing. I hope you enjoy the current state of the game and I appreciate any kind of feedback or support. You can play the alpha version on: bonkyd.itch.io/island-of-mine#pixelart#gamedevs#indiedev#gamedesign