Hi! I just finished playing the demo and really enjoyed it.
The Cambodian night market is such a refreshing setting for a psychological horror game. Instead of relying on familiar horror locations, the game builds tension through atmosphere and everyday routines, which makes the experience feel unique.
I also appreciated the environmental audio and the slow-paced storytelling. They create a constant sense of unease without depending on endless jump scares.
I did encounter a few minor issues during my playthrough, such as the lack of a save system, some interactions that could be a little clearer, and a small visual bug where a bowl remained floating in the air. Nothing that ruined the experience, but I think polishing these aspects would make the final release even stronger. Similar feedback has also been mentioned by other players in the comments, and it's great to see that you're already taking suggestions into account.
I also wrote a full review of the demo on my indie horror magazine:
https://indiegameinsight.com/missing-the-late-night-rice-noodle-review/
Thank you for creating such an original project, and I wish you the best with development. I'll definitely keep an eye on the full release. Good luck! 😊