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Advice
1 vote
0 replies
51 views

Body I’m currently working on a capstone project where we are building a local multiplayer mobile game (Wi-Fi / hotspot based). I designed the following system architecture inspired by the host-...
Rhonniel Castro's user avatar
2 votes
2 answers
100 views

What I want to ask is this: When running the server code in Visual Studio and the client code in Unity on Windows, the server successfully receives responses from the client. However, when running the ...
온라인 게임 만들고 싶다's user avatar
Advice
0 votes
4 replies
356 views

I’m a beginner trying to understand what an MCP (Model Context Protocol) server is and how it is used in practice. I’ve read that MCP is used to allow AI models to interact with external tools, data ...
Kaushik Viradiya's user avatar
0 votes
0 answers
110 views

I have 2 python programs: 1st one is a tcp server that in while True cycle accepts new clients and handles each of them in a separate thread. On the client side I have basic functionality and use it ...
good user's user avatar
2 votes
1 answer
109 views

I have my client-side code like this where the constant SOCKET_PATH is "/tmp/my_socket": #define SOCKET_PATH "/tmp/my_socket" //rest of the code int main(int argc, char *argv[]) { ...
Arteteca's user avatar
0 votes
0 answers
430 views

I am new to socket program and I am facing an issue. I created a client socket, now I am try to connect to the server using the connect() function. If my server is down or not reachable for some ...
sathish k's user avatar
0 votes
0 answers
102 views

I just wrapped up learning Java through theory and tutorials, and now I want to solidify my understanding by building something real. I’m currently working on a simple two-player arcade-style game ...
magic reborn's user avatar
0 votes
0 answers
181 views

I'm new to next.js and I've struggling with this error for a few days now, I would really appreciate some help. I also got a "Hydration failed because the server rendered HTML didn't match the ...
Gwiba Ntulini's user avatar
0 votes
1 answer
163 views

I wanted to use Cloudinary's API to upload images from the client side for my project. This is an example from Cloudinary's docs to make signed requests from client side: Link to project. The project ...
Manav's user avatar
  • 1
2 votes
1 answer
169 views

This is the template I'm using: I got it from github here: https://github.com/boostorg/beast/blob/develop/example/websocket/client/async/websocket_client_async.cpp class session : public std::...
LPi's user avatar
  • 23
1 vote
1 answer
102 views

Scenario: a server (asio with C++20 coroutines) sending a fixed amount of data (100 * 4KiB) in a loop, after a connection was established to a client. After this, the server should close the ...
Yannik Schröder's user avatar
0 votes
1 answer
199 views

I'm trying to establish connection between client and server using grpc. I'm doing the .proto file approach. I have couple of questions on this. Does grpc only have to run with HTTPS? Doeschat.proto ...
Abbas Hussain's user avatar
0 votes
2 answers
89 views

I am using Socket.IO to emit an event from the server to a specific client. The event is being successfully received on the client side, and the client processes the data without any errors. However, ...
Nilesh Vasudev's user avatar
1 vote
0 answers
219 views

I am writing an action with ROS2 and it should be canceled when the condition is met. I am checking that in client in feedback_callback: void feedback_callback( GoalHandleRecord::SharedPtr, ...
Zesk's user avatar
  • 21
1 vote
1 answer
197 views

I am new to the world of encryption and I was wondering if my solution for encrypting/decrypting data is okay. When creating this, I referenced the API documentation from PyCryptodome: https://...
Solitude's user avatar

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