What would be the best way to fill a C# struct from a byte[] array where the data was from a C/C++ struct? The C struct would look something like this (my C is very rusty):
typedef OldStuff {
    CHAR Name[8];
    UInt32 User;
    CHAR Location[8];
    UInt32 TimeStamp;
    UInt32 Sequence;
    CHAR Tracking[16];
    CHAR Filler[12];
}
And would fill something like this:
[StructLayout(LayoutKind.Explicit, Size = 56, Pack = 1)]
public struct NewStuff
{
    [MarshalAs(UnmanagedType.ByValTStr, SizeConst = 8)]
    [FieldOffset(0)]
    public string Name;
    [MarshalAs(UnmanagedType.U4)]
    [FieldOffset(8)]
    public uint User;
    [MarshalAs(UnmanagedType.ByValTStr, SizeConst = 8)]
    [FieldOffset(12)]
    public string Location;
    [MarshalAs(UnmanagedType.U4)]
    [FieldOffset(20)]
    public uint TimeStamp;
    [MarshalAs(UnmanagedType.U4)]
    [FieldOffset(24)]
    public uint Sequence;
    [MarshalAs(UnmanagedType.ByValTStr, SizeConst = 16)]
    [FieldOffset(28)]
    public string Tracking;
}
What is best way to copy OldStuff to NewStuff, if OldStuff was passed as byte[] array?
I'm currently doing something like the following, but it feels kind of clunky.
GCHandle handle;
NewStuff MyStuff;
int BufferSize = Marshal.SizeOf(typeof(NewStuff));
byte[] buff = new byte[BufferSize];
Array.Copy(SomeByteArray, 0, buff, 0, BufferSize);
handle = GCHandle.Alloc(buff, GCHandleType.Pinned);
MyStuff = (NewStuff)Marshal.PtrToStructure(handle.AddrOfPinnedObject(), typeof(NewStuff));
handle.Free();
Is there better way to accomplish this?
Would using the BinaryReader class offer any performance gains over pinning the memory and using Marshal.PtrStructure?